Research Center of Mental Health Education, Faculty of Psychology, Southwest University, Chongqing, China.
Cyberpsychol Behav Soc Netw. 2022 Oct;25(10):634-640. doi: 10.1089/cyber.2022.0065. Epub 2022 Sep 13.
Past research has provided abundant evidence that violent video game exposure (VVGE) increases aggressive behavior and decreases prosocial behavior. So far, these effects have been explained mainly as resulting from changes in the existing knowledge structures of cognition, affect, or personality, such as desensitization to violence, empathy deficits, or impulsivity deficits. Following the extended General Aggression Model (GAM), the present research examined the role of deviant peer affiliation in VVGE's effects on aggressive and prosocial behavior. A total of 2,152 (46.4 percent male) Chinese children and adolescents completed a self-reported scale for VVGE, deviant peer affiliation, trait aggression, and prosocial behavior. Structural equation modeling was used to analyze the data. The results showed that deviant peer affiliation mediated the effects of VVGE, thus supporting the new paths of GAM and broadening the current understanding of the consequences of VVGE.
过去的研究提供了丰富的证据表明,暴力视频游戏暴露(VVGE)会增加攻击行为,减少亲社会行为。到目前为止,这些影响主要被解释为源于认知、情感或个性的现有知识结构的变化,例如对暴力的脱敏、同理心缺陷或冲动控制缺陷。本研究遵循扩展的一般攻击模型(GAM),考察了偏差同伴关系在 VVGE 对攻击和亲社会行为的影响中的作用。共有 2152 名(46.4%为男性)中国儿童和青少年完成了一份关于 VVGE、偏差同伴关系、特质攻击和亲社会行为的自我报告量表。采用结构方程模型对数据进行分析。结果表明,偏差同伴关系中介了 VVGE 的影响,从而支持了 GAM 的新路径,并拓宽了对 VVGE 后果的现有理解。