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通过主动式电子游戏减少健康受试者的视觉空间假性忽视。

Reducing Visuospatial Pseudoneglect in Healthy Subjects by Active Video Gaming.

作者信息

Gambino Giuditta, Pia Lorenzo, Ferraro Giuseppe, Brighina Filippo, Di Majo Danila, Di Giovanni Fabrizio, Ciorli Tommaso, Sardo Pierangelo, Giglia Giuseppe

机构信息

Department of Biomedicine, Neuroscience and Advanced Diagnostics (BiND), Section of Human Physiology, University of Palermo, 90134 Palermo, Italy.

SAMBA-(SpAtial, Motor & Bodily Awareness) Psychology Department & Neuroscience Institute of Turin (NIT), University of Turin, 10123 Turin, Italy.

出版信息

Brain Sci. 2023 May 29;13(6):877. doi: 10.3390/brainsci13060877.

Abstract

Pseudoneglect phenomenon refers to a condition in which healthy subjects tend to perceive the left side of exactly bisected lines as being slightly longer than the right one. However, behavioural data showed that athletes practising an open-skill sport display less pseudoneglect than the general population. Given the fact that so-called exergames (also known as active video games) are platforms designed to fully mimic sport activity, this work intends to investigate whether and how a one-week training period of exergame open-skill sport can determine a similar decrease in pseudoneglect. Fifteen healthy participants (non-athletes) responded to a visuospatial attention task and a control memory task in basal conditions (t0: Pre-game) and after a short period (one week, one hour/day) of tennis exergaming (t1: Post-game). In the Post-game condition, subjects from this experimental group (ExerGame group: EG) reduced leftward space overestimation and made significantly fewer leftward errors compared to the Pre-game condition. Additionally, two other experimental groups were employed: one evaluated within the same conditions of the main experiment but using a non-exergame (Non-Exergame groups: NEG) and the other one without any video game stimulus (Sedentary group: SE). Our findings suggest that daily training of a tennis exergame seems to be able to improve visuospatial attention isotropy by reducing leftward space overestimation, whereas outcomes from non-exergaming and sedentary activity do not modify subjects' performance.

摘要

假性忽视现象是指健康受试者倾向于将精确平分的线段的左侧部分感知为比右侧部分略长的一种情况。然而,行为数据显示,从事开放技能运动的运动员比普通人群表现出更少的假性忽视。鉴于所谓的健身游戏(也称为主动视频游戏)是旨在完全模拟体育活动的平台,这项研究旨在调查为期一周的健身游戏开放技能运动训练是否以及如何能够使假性忽视现象出现类似程度的减少。15名健康参与者(非运动员)在基础条件下(t0:赛前)以及经过短时间(一周,每天一小时)的网球健身游戏训练后(t1:赛后),分别对一项视觉空间注意力任务和一项对照记忆任务做出反应。在赛后条件下,与赛前条件相比,该实验组(健身游戏组:EG)的受试者减少了对左侧空间的高估,并且向左的错误显著减少。此外,还设置了另外两个实验组:一个在与主要实验相同的条件下进行评估,但使用非健身游戏(非健身游戏组:NEG),另一个没有任何视频游戏刺激(久坐组:SE)。我们的研究结果表明,每日进行网球健身游戏训练似乎能够通过减少对左侧空间的高估来改善视觉空间注意力的各向同性,而非健身游戏和久坐活动的结果并未改变受试者的表现。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/e5a0/10296138/dafb4535ec6c/brainsci-13-00877-g001.jpg

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