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竞技类电子游戏对攻击性的短期影响:一项事件相关电位研究。

Short-Term Effects of Competitive Video Games on Aggression: An Event-Related Potential Study.

作者信息

Sun Jiayi, Hao Junyi, Liu Yanling

机构信息

School of Psychology, Nanjing Normal University, Nanjing 210097, China.

Research Center of Mental Health Education, Faculty of Psychology, Southwest University, Chongqing 400715, China.

出版信息

Brain Sci. 2023 Jun 2;13(6):904. doi: 10.3390/brainsci13060904.

Abstract

Previous research on factors affecting video game player aggression has mainly reflected on the violent content of video games; in recent years, some researchers have focused on competitive factors in video games. However, little research has examined the sole impacts of competitive factors in video games without violent content on aggression, and the neurological processes of these effects are still unknown. The present study was the first to examine the electrophysiological characteristics of short-term competitive video game exposure and aggression. Thirty-five participants played a video game in either competitive or solo mode for 15 min, followed by an ERP experiment based on the oddball paradigm and the hot sauce paradigm to measure aggressive behavior. Results showed that playing competitive game mode was associated with faster judgment of aggressive words, larger P300 amplitudes, and selection of more chili powder than in solo mode. Mediation analysis further revealed that the P300 amplitude evoked by the aggressive words partially mediated the relationship between competitive game exposure and aggressive behavior. These findings support the general aggression model. However, this study has limitations, such as a single form of competitive game examined and single blindness, which need further improvement in future studies.

摘要

以往关于影响电子游戏玩家攻击性因素的研究主要集中在电子游戏的暴力内容上;近年来,一些研究人员将重点放在了电子游戏中的竞争因素上。然而,很少有研究考察无暴力内容的电子游戏中竞争因素对攻击性的单独影响,且这些影响的神经学过程仍不为人知。本研究首次考察了短期竞争性电子游戏暴露与攻击性的电生理特征。35名参与者以竞争或单人模式玩一款电子游戏15分钟,随后基于oddball范式和辣酱范式进行一项ERP实验以测量攻击性行为。结果显示,与单人模式相比,玩竞争游戏模式与对攻击性词汇的更快判断、更大的P300波幅以及选择更多辣椒粉相关。中介分析进一步揭示,攻击性词汇诱发的P300波幅部分中介了竞争游戏暴露与攻击性行为之间的关系。这些发现支持了一般攻击性模型。然而,本研究存在局限性,如所考察的竞争游戏形式单一以及单盲,这些在未来研究中需要进一步改进。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/6d66/10295870/371c98e8afe4/brainsci-13-00904-g001.jpg

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