Social Psychology, University of Innsbruck, Innrain 2, Innsbruck, Austria.
Aggress Behav. 2022 Mar;48(2):219-231. doi: 10.1002/ab.22005. Epub 2021 Nov 6.
Previous research found that violent video game play leads to increased aggression, but many people (mainly habitual violent video game players) still believe that playing violent games releases aggressive feelings and in turn reduces aggressive behavior. Other research has shown that video game play can have a positive impact on the player's mood. Based on the General Aggression Model and mood management theory, we thus hypothesized that habitual violent video game players misinterpret their better mood after game play as a reduction of aggressive feelings and hence believe in the cathartic effects of violent video games. Two studies examined this reasoning in the player's natural habitat. Habitual video game players were surveyed multiple times for a period of 2 weeks before and after each gaming session. Results showed that playing video games improved the participant's mood, which in turn was positively associated with the belief in the cathartic effect of violent video game play. Importantly, this relation held when controlling for the player's actual level of aggressive feelings. Study 1 further showed that playing a violent game tended to lead to a higher level of reported aggressive feelings after playing. In contrast, in Study 2, level of reported aggressive feelings was not related to the violence of the game. Taken together, habitual violent video game players (erroneously) believe in the cathartic effects of violent video games, because they are in a better mood after playing.
先前的研究发现,玩暴力视频游戏会导致攻击性增强,但仍有许多人(主要是习惯性暴力视频游戏玩家)认为玩暴力游戏可以释放攻击性情绪,从而减少攻击性行为。其他研究表明,视频游戏可以对玩家的情绪产生积极影响。基于一般攻击模型和情绪管理理论,我们假设习惯性暴力视频游戏玩家将游戏后更好的情绪误解为攻击性情绪的减少,因此相信暴力视频游戏具有宣泄效果。两项研究在玩家的自然栖息地中检验了这一推理。习惯性视频游戏玩家在每次游戏前后的两周内多次接受调查。结果表明,玩视频游戏可以改善参与者的情绪,而这种情绪反过来又与相信暴力视频游戏的宣泄效果呈正相关。重要的是,当控制参与者实际的攻击性情绪水平时,这种关系仍然存在。研究 1 进一步表明,玩暴力游戏后,报告的攻击性感觉往往会更高。相比之下,在研究 2 中,报告的攻击性感觉水平与游戏的暴力程度无关。总的来说,习惯性暴力视频游戏玩家(错误地)相信暴力视频游戏具有宣泄效果,因为他们在玩游戏后情绪更好。