Department of Psychology, University of Innsbruck, Innsbruck, Austria.
Aggress Behav. 2019 Nov;45(6):635-642. doi: 10.1002/ab.21857. Epub 2019 Aug 13.
Meta-analyses have shown that violent video game play increases aggression in the player. The present research suggests that violent video game play also affects individuals with whom the player is connected. A longitudinal study (N = 980) asked participants to report on their amount of violent video game play and level of aggression as well as how they perceive their friends and examined the association between the participant's aggression and their friends' amount of violent video game play. As hypothesized, friends' amount of violent video game play at Time 1 was associated with the participant's aggression at Time 2 even when controlling for the impact of the participant's aggression at Time 1. Mediation analyses showed that friends' aggression at Time 1 accounted for the impact of friends' amount of violent video game play at Time 1 on the participant's aggression at Time 2. These findings suggest that increased aggression in video game players has an impact on the player's social network.
元分析表明,暴力视频游戏的玩耍会增加玩家的攻击性。本研究表明,暴力视频游戏的玩耍也会影响玩家与之相关联的人。一项纵向研究(N=980)要求参与者报告他们玩暴力视频游戏的时间和攻击性水平,以及他们如何看待自己的朋友,并考察了参与者的攻击性与其朋友玩暴力视频游戏的时间之间的关系。正如假设的那样,即使在控制了参与者在第一时间的攻击性的影响之后,朋友在第一时间玩暴力视频游戏的时间仍然与参与者在第二时间的攻击性有关。中介分析表明,朋友在第一时间的攻击性解释了朋友在第一时间玩暴力视频游戏的时间对参与者在第二时间的攻击性的影响。这些发现表明,视频游戏玩家攻击性的增加会对玩家的社交网络产生影响。