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直接的同辈压力可能是误将游戏当作狩猎的事故的一个因果因素。

Direct peer pressure may be a causal factor in mistaken-for-game hunting accidents.

机构信息

HFEx Ltd., New Zealand.

University of Auckland, New Zealand.

出版信息

Appl Ergon. 2023 Oct;112:104071. doi: 10.1016/j.apergo.2023.104071. Epub 2023 Jun 26.

DOI:10.1016/j.apergo.2023.104071
PMID:37379716
Abstract

INTRODUCTION

Mistaken-for-game or failure-to-identify hunting incidents refer to a hunter shooting an animal, often in haste, only to discover they have mistakenly targeted and shot a human. We sought to explore if individual differences, reaction times, peer or social pressure influence a decision to shoot quicker.

METHOD

We conducted a computer-based test involving volunteer participants (n = 202). All participants were shown videos of approaching stag, in which they had to indicate the moment they would shoot. The independent variables involved peer pressure, social media or reaction 'influencers' added before each video. Participants were also requested to complete individual difference surveys.

RESULTS

Direct peer pressure and quick reaction test conditions presented quicker shooting times, whereas social media increased shooting times. No associations with individual differences were found.

CONCLUSIONS

The results suggest that hunters must ensure they minimise their distraction and influence from other people.

摘要

引言

误认猎物或未能识别猎物的狩猎事件是指猎人仓促开枪射击动物,结果却误中并射杀了人类。我们试图探究个体差异、反应时间、同伴或社会压力是否会影响射击决策的速度。

方法

我们进行了一项基于计算机的测试,涉及志愿者参与者(n=202)。所有参与者都观看了接近的牡鹿的视频,他们必须在视频中指示他们要开枪的时刻。独立变量包括在每个视频之前添加的同伴压力、社交媒体或反应“影响者”。参与者还被要求完成个体差异调查。

结果

直接的同伴压力和快速反应测试条件下,射击时间更快,而社交媒体则增加了射击时间。未发现与个体差异有关。

结论

研究结果表明,猎人必须确保将来自他人的干扰和影响降到最低。

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