Altomari Luca, Altomari Natalia, Iazzolino Gianpaolo
Department of Mechanical, Energy and Management Engineering, University of Calabria, Rende, Italy.
Department of Mathematics and Computer Science, University of Calabria, Rende, Italy.
JMIR Serious Games. 2023 Jul 26;11:e45436. doi: 10.2196/45436.
The advent of new technologies has had a profound impact on the labor market, transforming the way we work and interact with each other. With the rise of digital tools and platforms, gamification has emerged as a powerful technique for enhancing productivity and engagement in various fields, including human resource management. In particular, gamification has been found to be effective in developing and assessing soft skills, which play a critical role in determining the success of individuals, teams, and organizations.
We present a serious game that identifies the most sought-after skills in the job market and offers feedback, and we provide a set of guidelines for the creation of serious games.
We present the serious game Among the Office Criticality (AOC). The AOC game structure involves a set of sequence analysis techniques, which is known as process mining.
The pilot study findings indicate that the game is both engaging and beneficial to subjects, suggesting that the results align with current theoretical perspectives. Furthermore, the study suggests that the obtained data can be extended to the broader population.
This study illustrates a serious game structured according to the needs of the labor market and developed to put the user at the center, using evaluation techniques consistent with the literature, with the aim of constituting an interdisciplinary approach suitable for adequately assessing users and creating value for them.
新技术的出现对劳动力市场产生了深远影响,改变了我们工作和相互交流的方式。随着数字工具和平台的兴起,游戏化已成为提高包括人力资源管理在内的各个领域的生产力和参与度的强大技术。特别是,人们发现游戏化在培养和评估软技能方面很有效,而软技能在决定个人、团队和组织的成功方面起着关键作用。
我们展示一款严肃游戏,它能识别就业市场中最受欢迎的技能并提供反馈,我们还提供一套创建严肃游戏的指南。
我们展示“办公室关键度之中”(AOC)这款严肃游戏。AOC游戏结构涉及一组序列分析技术,即过程挖掘。
初步研究结果表明,该游戏对受试者既有吸引力又有益,这表明结果与当前理论观点一致。此外,该研究表明所获得的数据可以推广到更广泛的人群。
本研究展示了一款根据劳动力市场需求构建、以用户为中心开发的严肃游戏,使用与文献一致的评估技术,旨在构成一种适合充分评估用户并为他们创造价值的跨学科方法。