• 文献检索
  • 文档翻译
  • 深度研究
  • 学术资讯
  • Suppr Zotero 插件Zotero 插件
  • 邀请有礼
  • 套餐&价格
  • 历史记录
应用&插件
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
定价
高级版会员购买积分包购买API积分包
服务
文献检索文档翻译深度研究API 文档MCP 服务
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2026

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验

皮肤科教育中的游戏化和基于游戏的策略:叙述性综述。

Gamification and Game-Based Strategies for Dermatology Education: Narrative Review.

作者信息

Szeto Mindy D, Strock Daniel, Anderson Jarett, Sivesind Torunn E, Vorwald Victoria M, Rietcheck Hope R, Weintraub Gil S, Dellavalle Robert P

机构信息

Department of Dermatology, University of Colorado Anschutz Medical Campus, Aurora, CO, United States.

School of Medicine, Eastern Virginia Medical School, Norfolk, VA, United States.

出版信息

JMIR Dermatol. 2021 Aug 30;4(2):e30325. doi: 10.2196/30325.

DOI:10.2196/30325
PMID:37632819
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC10334961/
Abstract

BACKGROUND

Game-based approaches, or gamification, are popular learning strategies in medical education for health care providers and patients alike. Gamification has taken the form of serious educational games and simulations to enable learners to rehearse skills and knowledge in a safe environment. Dermatology learners in particular may benefit from gamification methods, given the visual and procedural nature of the field.

OBJECTIVE

This narrative review surveys current applications of gamification within general medical training, in the education of dermatology students, and in dermatology patient outreach.

METHODS

A literature search was performed using PubMed, Google Scholar, and ResearchGate to access and review relevant medical education- and dermatology-related gamification studies published in peer-reviewed journals. Two independent researchers with education and experience in dermatology screened publications to select studies featuring a diversity of gamification approaches and study subjects for in-depth examination.

RESULTS

A total of 6 general medical education-related and 7 dermatology-specific gamification studies were selected. Gamification generally increased motivation and engagement, improved reinforcement of learning objectives, and contributed to more enjoyable and positive educational experiences compared to traditional modes of instruction. Enhancing examination scores, building confidence, and developing stronger team dynamics were additional benefits for medical trainees. Despite the abundance of gamification studies in general medical education, comparatively few instances were specific to dermatology learning, although large organizations such as the American Academy of Dermatology have begun to implement these strategies nationally. Gamification may also a provide promising alternative means of diversifying patient education and outreach methods, especially for self-identification of malignant melanoma.

CONCLUSIONS

Serious games and simulations in general medical education have successfully increased learner motivation, enjoyment, and performance. In limited preliminary studies, gamified approaches to dermatology-specific medical education enhanced diagnostic accuracy and interest in the field. Game-based interventions in patient-focused educational pilot studies surrounding melanoma detection demonstrated similar efficacy and knowledge benefits. However, small study participant numbers and large variability in outcome measures may indicate decreased generalizability of findings regarding the current impact of gamification approaches, and further investigation in this area is warranted. Additionally, some relevant studies may have been omitted by the simplified literature search strategy of this narrative review. This could be expanded upon in a secondary systematic review of gamified educational platforms.

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/3bad/10334961/4573daf3c79d/derma_v4i2e30325_fig1.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/3bad/10334961/4573daf3c79d/derma_v4i2e30325_fig1.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/3bad/10334961/4573daf3c79d/derma_v4i2e30325_fig1.jpg
摘要

背景

基于游戏的方法,即游戏化,是医疗教育中针对医疗保健提供者和患者的流行学习策略。游戏化采取了严肃教育游戏和模拟的形式,使学习者能够在安全的环境中演练技能和知识。鉴于该领域的视觉和程序性特点,皮肤科学习者尤其可能从游戏化方法中受益。

目的

本叙述性综述调查了游戏化在普通医学培训、皮肤科学生教育以及皮肤科患者宣传中的当前应用情况。

方法

使用PubMed、谷歌学术和ResearchGate进行文献检索,以获取并审查发表在同行评审期刊上的相关医学教育和皮肤科相关的游戏化研究。两名具有皮肤科教育背景和经验的独立研究人员筛选出版物,以选择具有多种游戏化方法和研究对象的研究进行深入审查。

结果

共选择了6项与普通医学教育相关的研究和7项皮肤科特定的游戏化研究。与传统教学模式相比,游戏化通常能提高动机和参与度,增强学习目标的强化,并带来更愉快和积极的教育体验。提高考试成绩、增强信心以及培养更强的团队动力对医学实习生来说是额外的好处。尽管普通医学教育中有大量的游戏化研究,但针对皮肤科学习的具体实例相对较少,不过美国皮肤科协会等大型组织已开始在全国范围内实施这些策略。游戏化也可能为使患者教育和宣传方法多样化提供一种有前景的替代手段,尤其是对于恶性黑色素瘤的自我识别。

结论

普通医学教育中的严肃游戏和模拟成功提高了学习者的动机、乐趣和表现。在有限的初步研究中,针对皮肤科特定医学教育的游戏化方法提高了诊断准确性和对该领域的兴趣。围绕黑色素瘤检测的以患者为中心的教育试点研究中的基于游戏的干预措施显示出类似的效果和知识效益。然而,研究参与者数量较少以及结果测量存在较大差异可能表明关于游戏化方法当前影响的研究结果的可推广性降低,因此有必要在该领域进行进一步调查。此外,本叙述性综述简化的文献检索策略可能遗漏了一些相关研究。这可以在对游戏化教育平台的二次系统综述中加以扩展。

相似文献

1
Gamification and Game-Based Strategies for Dermatology Education: Narrative Review.皮肤科教育中的游戏化和基于游戏的策略:叙述性综述。
JMIR Dermatol. 2021 Aug 30;4(2):e30325. doi: 10.2196/30325.
2
Conceptual Ambiguity Surrounding Gamification and Serious Games in Health Care: Literature Review and Development of Game-Based Intervention Reporting Guidelines (GAMING).概念模糊性围绕游戏化和严肃游戏在医疗保健:文献综述和发展基于游戏的干预措施报告指南(GAMING)。
J Med Internet Res. 2021 Sep 10;23(9):e30390. doi: 10.2196/30390.
3
Benefits of gamification in medical education.游戏化在医学教育中的益处。
Clin Anat. 2022 Sep;35(6):795-807. doi: 10.1002/ca.23916. Epub 2022 Jun 8.
4
Gamification and Game Based Learning for Vocational Education and Training: A Systematic Literature Review.职业教育与培训中的游戏化和基于游戏的学习:一项系统文献综述。
Educ Inf Technol (Dordr). 2023 Jan 12:1-39. doi: 10.1007/s10639-022-11548-w.
5
Making a serious game (gamification) for generation Z medical students to learn, teach, and assess medical Physiology.为Z世代医学生制作一款严肃游戏(游戏化),用于学习、教授和评估医学生理学。
J Educ Health Promot. 2024 Jul 11;13:212. doi: 10.4103/jehp.jehp_1177_23. eCollection 2024.
6
Gamified learning in dermatology and dermoscopy education: a paradigm shift.游戏化学习在皮肤科和皮肤镜检查教育中的应用:范式转变。
Clin Exp Dermatol. 2023 Aug 25;48(9):962-967. doi: 10.1093/ced/llad177.
7
Envisioning gamification in anesthesia, pain management, and critical care: basic principles, integration of artificial intelligence, and simulation strategies.麻醉、疼痛管理和重症监护中的游戏化设想:基本原则、人工智能整合及模拟策略。
J Anesth Analg Crit Care. 2023 Sep 11;3(1):33. doi: 10.1186/s44158-023-00118-2.
8
Gamification and Multimedia for Medical Education: A Landscape Review.医学教育中的游戏化与多媒体:一项全景综述。
J Am Osteopath Assoc. 2016 Jan;116(1):22-34. doi: 10.7556/jaoa.2016.003.
9
[Gamification and Game-Based Learning in Nursing Education].[护理教育中的游戏化与基于游戏的学习]
Hu Li Za Zhi. 2024 Aug;71(4):12-18. doi: 10.6224/JN.202408_71(4).03.
10
Game on: The gamification of the pharmacy classroom.游戏开始:药学课堂的游戏化
Curr Pharm Teach Learn. 2017 Jan-Feb;9(1):155-159. doi: 10.1016/j.cptl.2016.08.046. Epub 2016 Oct 26.

引用本文的文献

1
Effectiveness of Gamified Teaching in Disaster Nursing Education for Health Care Workers: Systematic Review.游戏化教学在医护人员灾害护理教育中的有效性:系统评价
J Med Internet Res. 2025 Jul 9;27:e74955. doi: 10.2196/74955.
2
Game on or game over? Gamification from 360-degree perspective, perception, confidence, and challenges in simulation based nursing education: mixed-method study.游戏开始还是游戏结束?基于360度视角、认知、信心以及模拟护理教育中的挑战的游戏化:混合方法研究。
BMC Nurs. 2025 May 27;24(1):602. doi: 10.1186/s12912-025-03253-z.
3
Designing and implementing a self-learning game with a problem-solving approach to improve students' personal health and healthy nutrition behavior.

本文引用的文献

1
Can video games enhance surgical skills acquisition for medical students? A systematic review.电子游戏能否提高医学生的手术技能?系统评价。
Surgery. 2021 Apr;169(4):821-829. doi: 10.1016/j.surg.2020.11.034. Epub 2021 Jan 5.
2
360 virtual reality pediatric mass casualty incident: A cross sectional observational study of triage and out-of-hospital intervention accuracy at a national conference.360 虚拟现实儿科大规模伤亡事件:在一次全国会议上对分诊及院外干预准确性的横断面观察研究
J Am Coll Emerg Physicians Open. 2020 Aug 17;1(5):974-980. doi: 10.1002/emp2.12214. eCollection 2020 Oct.
3
Feasibility of Kahoot! as a Real-Time Assessment Tool in (Histo-)pathology Classroom Teaching.
设计并实施一款采用解决问题方法的自学游戏,以改善学生的个人健康和健康营养行为。
BMC Res Notes. 2025 May 12;18(1):212. doi: 10.1186/s13104-025-07244-w.
4
Motivation Theories and Constructs in Experimental Studies of Online Instruction: Systematic Review and Directed Content Analysis.在线教学实验研究中的动机理论与构念:系统综述与定向内容分析
JMIR Med Educ. 2025 Apr 11;11:e64179. doi: 10.2196/64179.
5
Skin of colour dermatology education in US primary care residency programmes: a nationwide cross-sectional survey of programme directors.美国基层医疗住院医师培训项目中的有色人种皮肤科学教育:对项目主任的全国性横断面调查
Skin Health Dis. 2025 Jan 23;5(1):9-13. doi: 10.1093/skinhd/vzae001. eCollection 2025 Feb.
6
Knowledge, Awareness, and Perceptions Towards Antibiotic Use, Resistance, and Antimicrobial Stewardship Among Final-Year Medical and Pharmacy Students in Saudi Arabia.沙特阿拉伯医学和药学专业最后一年学生对抗生素使用、耐药性及抗菌药物管理的知识、认知和看法
Antibiotics (Basel). 2025 Jan 22;14(2):116. doi: 10.3390/antibiotics14020116.
7
A scoping review of gamified applications in English language teaching: a comparative discussion with medical education.英语教学中游戏化应用的范围综述:与医学教育的比较探讨
BMC Med Educ. 2025 Feb 20;25(1):274. doi: 10.1186/s12909-025-06822-7.
8
A comprehensive review of 21 common dermatology smartphone applications: evaluating socioeconomic and geographical barriers.对21款常见皮肤科智能手机应用的全面综述:评估社会经济和地理障碍。
Arch Dermatol Res. 2025 Feb 15;317(1):423. doi: 10.1007/s00403-025-03956-y.
9
A mobile serious game about diabetes self-management: Design and evaluation.一款关于糖尿病自我管理的移动严肃游戏:设计与评估。
Heliyon. 2024 Sep 11;10(18):e37755. doi: 10.1016/j.heliyon.2024.e37755. eCollection 2024 Sep 30.
10
Education in Laparoscopic Cholecystectomy: Design and Feasibility Study of the LapBot Safe Chole Mobile Game.腹腔镜胆囊切除术教育:LapBot安全胆囊移动游戏的设计与可行性研究
JMIR Form Res. 2024 Jul 25;8:e52878. doi: 10.2196/52878.
Kahoot!作为(组织)病理学课堂教学实时评估工具的可行性
Adv Med Educ Pract. 2020 Oct 5;11:695-705. doi: 10.2147/AMEP.S264821. eCollection 2020.
4
Gamification improves melanoma visual identification among high school students: Results from a randomized study.游戏化提高了高中生对黑色素瘤的视觉识别能力:一项随机研究的结果。
Pediatr Dermatol. 2020 Jul;37(4):752-753. doi: 10.1111/pde.14158. Epub 2020 Apr 7.
5
i-DERMIFY: does using practical illustration and verbal description in a game format improve recognition and confidence in describing common skin diseases?i-DERMIFY:在游戏形式中使用实际例证和文字描述是否能提高对常见皮肤病的识别能力以及描述时的信心?
Clin Exp Dermatol. 2020 Jul;45(5):610-611. doi: 10.1111/ced.14189. Epub 2020 Mar 25.
6
Feasibility and efficacy of gamification in general surgery residency: Preliminary outcomes of residency teams.游戏化在普通外科住院医师培训中的可行性和效果:住院医师团队的初步结果。
Am J Surg. 2020 Feb;219(2):283-288. doi: 10.1016/j.amjsurg.2019.10.051. Epub 2019 Nov 6.
7
Gamification of dermatology: Stud2yBuddy, a novel game to facilitate dermatology revision for final-year medical students.皮肤科的游戏化:Stud2yBuddy,一款帮助医学专业最后一年学生复习皮肤科知识的新颖游戏。
Future Healthc J. 2019 Jun;6(Suppl 2):22. doi: 10.7861/futurehosp.6-2s-s22.
8
Exploring the perspectives of dermatology undergraduates with an escape room game.用密室逃脱游戏探索皮肤科本科生的观点。
Clin Exp Dermatol. 2020 Mar;45(2):153-158. doi: 10.1111/ced.14039. Epub 2019 Aug 31.
9
Using Kahoot! as a formative assessment tool in medical education: a phenomenological study.将 Kahoot! 用作医学教育中的形成性评估工具:一项现象学研究。
BMC Med Educ. 2019 Jun 25;19(1):230. doi: 10.1186/s12909-019-1658-z.
10
Preliminary Evaluation of Gamification in Residency Training.住院医师培训中游戏化的初步评估
J Am Coll Radiol. 2019 Sep;16(9 Pt A):1201-1205. doi: 10.1016/j.jacr.2019.02.040. Epub 2019 Apr 30.