AlterSpark Corp., Toronto, ON, Canada.
JMIR Serious Games. 2013 Dec 12;1(1):e3. doi: 10.2196/games.3139.
This editorial provides a behavioral science view on gamification and health behavior change, describes its principles and mechanisms, and reviews some of the evidence for its efficacy. Furthermore, this editorial explores the relation between gamification and behavior change frameworks used in the health sciences and shows how gamification principles are closely related to principles that have been proven to work in health behavior change technology. Finally, this editorial provides criteria that can be used to assess when gamification provides a potentially promising framework for digital health interventions.
这篇社论提供了一个行为科学的视角来看待游戏化和健康行为改变,描述了它的原则和机制,并回顾了一些关于其功效的证据。此外,这篇社论探讨了游戏化与健康科学中使用的行为改变框架之间的关系,并展示了游戏化原则与已被证明在健康行为改变技术中有效的原则是如何密切相关的。最后,这篇社论提供了一些标准,可以用来评估游戏化何时为数字健康干预提供了一个有潜力的框架。