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Areas of Research Focus and Trends in the Research on the Application of VR in Rehabilitation Medicine.

作者信息

Wang Chen, Kong Jingqi, Qi Huiying

机构信息

Department of Health Informatics and Management, The School of Health Humanities, Peking University, Beijing 100191, China.

Department of Language and Culture in Medicine, The School of Health Humanities, Peking University, Beijing 100191, China.

出版信息

Healthcare (Basel). 2023 Jul 18;11(14):2056. doi: 10.3390/healthcare11142056.


DOI:10.3390/healthcare11142056
PMID:37510497
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC10379147/
Abstract

OBJECTIVE: To establish the areas of research focus in the application of VR in rehabilitation medicine, analyze its themes and trends, and offer a reference for future related research in this field. METHODS: This paper provides an in-depth analysis of the development process, areas of research focus, and research trends in the field of the application of VR in rehabilitation medicine, using the Web of Science core dataset as the source and using a bibliometric analysis with CiteSpace. RESULTS: The application of VR in rehabilitation medicine was composed of three stages, and the research topics were reviewed from five perspectives: neurological rehabilitation, psychological treatment, pain distraction, cardiopulmonary rehabilitation, and visual-spatial disorder. LIMITATIONS: The research data were sourced from the Web of Science core dataset only, and the data-sample size was not comprehensive. CONCLUSIONS: Overcoming VR-technology-induced vertigo, mental disorders from the overuse of VR, individualized treatments, and integration with traditional therapy are all challenges in the application of VR in rehabilitation medicine that require research. In addition, developing VR products with better experiences, constructing standardized guidelines, and conducting more high-quality clinical studies are all future research topics related to the application of VR in rehabilitation medicine.

摘要
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/1a8f/10379147/4ae3612c46bc/healthcare-11-02056-g005.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/1a8f/10379147/90f9b4e22196/healthcare-11-02056-g001.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/1a8f/10379147/b979218544f9/healthcare-11-02056-g002.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/1a8f/10379147/cdb7eaab033e/healthcare-11-02056-g003.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/1a8f/10379147/5cc899470ab9/healthcare-11-02056-g004.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/1a8f/10379147/4ae3612c46bc/healthcare-11-02056-g005.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/1a8f/10379147/90f9b4e22196/healthcare-11-02056-g001.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/1a8f/10379147/b979218544f9/healthcare-11-02056-g002.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/1a8f/10379147/cdb7eaab033e/healthcare-11-02056-g003.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/1a8f/10379147/5cc899470ab9/healthcare-11-02056-g004.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/1a8f/10379147/4ae3612c46bc/healthcare-11-02056-g005.jpg

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[1]
Areas of Research Focus and Trends in the Research on the Application of VR in Rehabilitation Medicine.

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[2]
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[2]
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[3]
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本文引用的文献

[1]
Impact of a virtual prosthetic case planning environment on perceived immersion, cognitive load, authenticity and learning motivation in dental students.

Eur J Dent Educ. 2024-2

[2]
Body movement as a biomarker for use in chronic pain rehabilitation: An embedded analysis of an RCT of a virtual reality solution for adults with chronic pain.

Front Pain Res (Lausanne). 2022-12-20

[3]
Effectiveness of an Inpatient Virtual Reality-Based Pulmonary Rehabilitation Program among COVID-19 Patients on Symptoms of Anxiety, Depression and Quality of Life: Preliminary Results from a Randomized Controlled Trial.

Int J Environ Res Public Health. 2022-12-17

[4]
Effects of Immersive Virtual Therapy as a Method Supporting Recovery of Depressive Symptoms in Post-Stroke Rehabilitation: Randomized Controlled Trial.

Clin Interv Aging. 2022

[5]
The Effect of Non-Immersive Virtual Reality Exergames versus Traditional Physiotherapy in Parkinson's Disease Older Patients: Preliminary Results from a Randomized-Controlled Trial.

Int J Environ Res Public Health. 2022-11-10

[6]
Use of Virtual Reality in Children with Dyslexia.

Children (Basel). 2022-10-25

[7]
Virtual reality and serious game therapy for post-stroke individuals: A preliminary study with humanized rehabilitation approach protocol.

Complement Ther Clin Pract. 2022-11

[8]
Feasibility and usability of a non-immersive virtual reality tele-cognitive app in cognitive rehabilitation of patients affected by Parkinson's disease.

Psychogeriatrics. 2022-11

[9]
Virtual Reality and Exercise Training Enhance Brain, Cognitive, and Physical Health in Older Adults with Mild Cognitive Impairment.

Int J Environ Res Public Health. 2022-10-15

[10]
Gamification for Distal Radius Fracture Rehabilitation: A Randomized Controlled Pilot Study.

Cureus. 2022-9-19

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