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体育教学中TGfU-SE与TGfU在学习动机、运动乐趣、责任感和游戏表现方面的学习效果比较。

A comparison of the learning effects between TGfU-SE and TGfU on learning motivation, sport enjoyment, responsibility, and game performance in physical education.

作者信息

Pan Yi-Hsiang, Huang Chen-Hui, Hsu Wei-Ting

机构信息

Graduate Institute of Physical Education, National Taiwan Sport University, Taoyuen, Taiwan.

Department of Sport Promotion, National Taiwan Sport University, Taoyuen, Taiwan.

出版信息

Front Psychol. 2023 Jul 13;14:1165064. doi: 10.3389/fpsyg.2023.1165064. eCollection 2023.

Abstract

BACKGROUND

Both the Sport Education (SE) model and Teaching Games for Understanding (TGfU) have been connected to the theory of situated learning, which is a game-centered curricular model. TGfU emphasizes tactical awareness, decision making, and skill execution. The SE model provides a complete season during physical education (PE) lessons. Therefore, it is worth exploring the integration of TGfU with SE (TGfU-SE) model in PE courses, and whether the hybrid TGfU-SE model can achieve better learning effects for students than the TGfU model alone.

PURPOSE

The purpose of the study was to compare the difference in learning effects between the TGfU-SE model and the TGfU model on students' learning motivation, sport enjoyment, responsibility, and game performance.

METHODS

This study used a quasi-experimental design to compare different learning effects between the experimental group (TGfU-SE) and the control group (TGfU). The participants lived in Taiwan, including two junior high school PE teachers and four PE classes with a total of 90 students (TGfU-SE group,  = 46; TGfU group,  = 44). Each teacher taught two PE classes, one with an experimental group and one with a control group. This study used four research instruments, including the Responsibility Scale in Physical Education (RSPE), Learning Motivation Scale in Physical Education (LMSPE), Sport Enjoyment Scale in Physical Education (SESPE), and Game Performance assessment instrument (GPAI). Analysis of covariance (ANCOVA) and the independent -test were used to analyze the data.

RESULTS

The results of this study showed that the TGfU-SE model had more positive learning effects on students' learning motivation, sport enjoyment, responsibility, and game performance than the TGfU model.

CONCLUSION

we concluded that the TGfU-SE model had a more positive influence on students' learning performance than the TGfU model. It is suggested that the hybrid TGfU-SE model could be implemented effectively in the PE curriculum.

摘要

背景

体育教育(SE)模式和理解式教学游戏(TGfU)都与情境学习理论相关联,这是一种以游戏为中心的课程模式。TGfU强调战术意识、决策制定和技能执行。SE模式在体育课中提供一个完整的赛季。因此,值得探讨TGfU与SE(TGfU-SE)模式在体育课程中的整合,以及混合的TGfU-SE模式是否比单独的TGfU模式能为学生带来更好的学习效果。

目的

本研究的目的是比较TGfU-SE模式和TGfU模式在学生学习动机、运动乐趣、责任感和游戏表现方面的学习效果差异。

方法

本研究采用准实验设计来比较实验组(TGfU-SE)和对照组(TGfU)之间的不同学习效果。参与者居住在台湾,包括两名初中体育教师和四个体育课班级,共90名学生(TGfU-SE组,n = 46;TGfU组,n = 44)。每位教师教授两个体育课班级,一个是实验组,一个是对照组班级。本研究使用了四种研究工具,包括体育责任感量表(RSPE)、体育学习动机量表(LMSPE)、体育运动乐趣量表(SESPE)和游戏表现评估工具(GPAI)。使用协方差分析(ANCOVA)和独立样本t检验来分析数据。

结果

本研究结果表明,TGfU-SE模式在学生学习动机、运动乐趣、责任感和游戏表现方面比TGfU模式具有更积极的学习效果。

结论

我们得出结论,TGfU-SE模式对学生学习表现的影响比TGfU模式更积极。建议在体育课程中有效实施混合的TGfU-SE模式。

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