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运用理解模型教学游戏改善体育学习中的决策:一项系统评价与荟萃分析

Application of the teaching games for understanding model to improve decision-making in sport learning: a systematic review and meta-analysis.

作者信息

González-Valero Gabriel, Ubago-Jiménez José Luis, Melguizo-Ibáñez Eduardo, Fernández-García Rubén

机构信息

Department of Didactics of Musical, Artistic and Corporal Expression, University of Granada, Granada, 18071, Spain.

Department of Nursing, Physiotherapy and Medicine, University of Almería, La Cañada de San Urbano, Carretera Sacramento s/n, Almería, 04120, Spain.

出版信息

BMC Psychol. 2024 Dec 25;12(1):781. doi: 10.1186/s40359-024-02307-2.

Abstract

BACKGROUND

Issues related to sport teaching at different educational stages is a subject of wide interest. Teaching Games for Understanding has been established as the most effective way to teach students the elements related to the field of sport. The objectives of this study were (a) to examine the impact of the Teaching Games for Understanding model on decision-making in sports education and (b) to compare the effect of the interventions analysed according to educational stage.

METHOD

A systematic review and meta-analysis of studies published before August 2024 was conducted. A total of 4937 scientific studies were obtained. The quantitative synthesis consisted of 25 scientific articles (n = 1692). The studies were analyzed using three-level random effects models with variance estimation. Results were calculated as raw mean differences and Hedges' g effect sizes.

RESULTS

This model is suitable for decision-making in sports education (g = 0.82; CI 95% = [0.55; 1.09]). This pedagogical model was also found to be effective for working on decision-making in primary education (g = 0.6108; CI 95% = [0.3587; 0.8628]), secondary education (g = 0.7523; CI 95% = [0.2348; 1.2706]) and higher education (g = 0.8803 [CI 95% = 0.2851 to 1.4855]).

CONCLUSIONS

Teaching games for understanding effectively addresses decision-making during sports learning. In addition, this pedagogical model is effective for facilitating decision-making according to the role and the moment of the game. The use of this model enables effective technical-tactical learning to solve various problematic actions in real game situations.

摘要

背景

不同教育阶段的体育教学相关问题是一个广受关注的课题。理解式教学游戏已被确立为向学生传授体育领域相关要素的最有效方式。本研究的目的是:(a)检验理解式教学游戏模式对体育教育中决策制定的影响;(b)比较根据教育阶段分析的干预措施的效果。

方法

对2024年8月之前发表的研究进行系统综述和荟萃分析。共获得4937项科学研究。定量综合分析包括25篇科学文章(n = 1692)。使用具有方差估计的三级随机效应模型对研究进行分析。结果以原始平均差和赫奇斯g效应量计算。

结果

该模式适用于体育教育中的决策制定(g = 0.82;95%置信区间 = [0.55;1.09])。还发现这种教学模式在小学教育(g = 0.6108;95%置信区间 = [0.3587;0.8628])、中学教育(g = 0.7523;95%置信区间 = [0.2348;1.2706])和高等教育(g = 0.8803 [95%置信区间 = 0.2851至1.4855])中对决策制定有效。

结论

理解式教学游戏有效地解决了体育学习过程中的决策制定问题。此外,这种教学模式对于根据游戏角色和时机促进决策制定是有效的。使用该模式能够实现有效的技术战术学习,以解决实际比赛情境中的各种问题行为。

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