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游戏动机量表波斯语版本的心理测量特性

Psychometric Properties of the Persian Version of the Gaming Motivation Scale.

作者信息

Ghani Kamyar, Farnam Rabert, Rafiemanesh Hosein, Shadloo Behrang, Sangchooli Arshiya, Hamzehzadeh Marziyeh, Jobehdar Maral Mardaneh, Amin-Esmaeili Masoumeh, Rahimi Yekta, Demetrovics Zsolt, Király Orsolya, Rahimi-Movaghar Afarin

机构信息

Department of Neuroscience and Addiction Studies, School of Advanced Technologies in Medicine, Tehran University of Medical Sciences, Tehran, Iran.

Iranian National Center for Addiction Studies (INCAS), Tehran University of Medical Sciences, Tehran, Iran.

出版信息

Psychiatry Investig. 2023 Jul;20(7):664-670. doi: 10.30773/pi.2022.0153. Epub 2023 Jul 24.

DOI:10.30773/pi.2022.0153
PMID:37525616
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC10397771/
Abstract

OBJECTIVE

Gaming motivations are a central aspect of playing video games, and their importance to understanding both healthy and problematic gaming behavior has been increasingly elucidated. In this study, we aimed to translate the 18-item Gaming Motivation Scale (GAMS-18) to Persian and validate it in a population of Persian speaking gamers, specifically for the assessment of online gaming.

METHODS

After translation from English to Persian, content validity of the questionnaire was assessed by a panel of experts and test-retest reliability was calculated in a sample of 70 students. Data from an online survey of 791 Iranian online gamers were used for the assessment of construct validity using confirmatory factor analysis.

RESULTS

The item content validity index and the scale content validity index for clarity and relevance ranged from 0.80 to 1.00. Internal consistency reliability of the GAMS-18 was 0.90 and the test-retest reliability was 0.89. The test-retest reliability of the GAMS-18 was 0.89, and the internal consistency was 0.90. The GAMS factors had acceptable correlation with other motivational scale such as Player Experience of Need Satisfaction. Incorporating the proposed additional error paths improved the model fit to an acceptable level.

CONCLUSION

The Persian version of the GAMS can assess digital gaming behavior based on the six self-determination theory motivation types, and measures different aspects of motivation that other instruments. It is also demonstrated to have good reliability and validity and could be used in research on the motivations of online gamers in Persian-speaking populations.

摘要

目的

游戏动机是玩电子游戏的核心方面,其对于理解健康和问题游戏行为的重要性已日益明晰。在本研究中,我们旨在将18项游戏动机量表(GAMS - 18)翻译成波斯语,并在讲波斯语的游戏玩家群体中进行验证,特别是用于在线游戏的评估。

方法

从英语翻译成波斯语后,由专家小组评估问卷的内容效度,并在70名学生样本中计算重测信度。来自791名伊朗在线游戏玩家的在线调查数据用于通过验证性因素分析评估结构效度。

结果

项目内容效度指数以及量表在清晰度和相关性方面的内容效度指数范围为0.80至1.00。GAMS - 18的内部一致性信度为0.90,重测信度为0.89。GAMS - 18的重测信度为0.89,内部一致性为0.90。GAMS各因素与其他动机量表(如需求满足的玩家体验)具有可接受的相关性。纳入提议的额外误差路径将模型拟合度提高到了可接受水平。

结论

波斯语版的GAMS可以基于六种自我决定理论动机类型评估数字游戏行为,并测量其他工具未涉及的动机的不同方面。它还被证明具有良好的信度和效度,可用于对讲波斯语人群中在线游戏玩家动机的研究。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/c9bc/10397771/7a06d437060f/pi-2022-0153f2.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/c9bc/10397771/575d6f793635/pi-2022-0153f1.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/c9bc/10397771/7a06d437060f/pi-2022-0153f2.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/c9bc/10397771/575d6f793635/pi-2022-0153f1.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/c9bc/10397771/7a06d437060f/pi-2022-0153f2.jpg

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本文引用的文献

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Int J Environ Res Public Health. 2019 Mar 20;16(6):1008. doi: 10.3390/ijerph16061008.
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十项网络游戏障碍测试(IGDT-10):跨七种语言样本的测量不变性和跨文化验证。
Psychol Addict Behav. 2019 Feb;33(1):91-103. doi: 10.1037/adb0000433. Epub 2018 Dec 27.
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How Game Addiction Rates and Related Psychosocial Risk Factors Change Within 2-Years: A Follow-Up Study.游戏成瘾率及相关心理社会风险因素在两年内如何变化:一项随访研究。
Psychiatry Investig. 2018 Oct;15(10):984-990. doi: 10.30773/pi.2018.08.16. Epub 2018 Oct 11.
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