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与突触前选择性相关的突触权重会提高解码性能。

Synaptic weights that correlate with presynaptic selectivity increase decoding performance.

机构信息

Bioengineering Department, Imperial College London, London, United Kingdom.

Department of Neuroscience, Perelman School of Medicine, University of Pennsylvania, Philadephia, Pennsylvania, United States of America.

出版信息

PLoS Comput Biol. 2023 Aug 7;19(8):e1011362. doi: 10.1371/journal.pcbi.1011362. eCollection 2023 Aug.

Abstract

The activity of neurons in the visual cortex is often characterized by tuning curves, which are thought to be shaped by Hebbian plasticity during development and sensory experience. This leads to the prediction that neural circuits should be organized such that neurons with similar functional preference are connected with stronger weights. In support of this idea, previous experimental and theoretical work have provided evidence for a model of the visual cortex characterized by such functional subnetworks. A recent experimental study, however, have found that the postsynaptic preferred stimulus was defined by the total number of spines activated by a given stimulus and independent of their individual strength. While this result might seem to contradict previous literature, there are many factors that define how a given synaptic input influences postsynaptic selectivity. Here, we designed a computational model in which postsynaptic functional preference is defined by the number of inputs activated by a given stimulus. Using a plasticity rule where synaptic weights tend to correlate with presynaptic selectivity, and is independent of functional-similarity between pre- and postsynaptic activity, we find that this model can be used to decode presented stimuli in a manner that is comparable to maximum likelihood inference.

摘要

视觉皮层神经元的活动通常表现为调谐曲线,据认为这些调谐曲线是在发育和感觉体验过程中通过赫布可塑性形成的。这就预测了神经回路应该这样组织,即具有相似功能偏好的神经元通过更强的权重连接。为了支持这一观点,先前的实验和理论工作为视觉皮层的一种功能子网模型提供了证据。然而,最近的一项实验研究发现,突触后最优刺激由给定刺激激活的棘突总数决定,与它们的个体强度无关。虽然这一结果似乎与先前的文献相矛盾,但有许多因素定义了给定的突触输入如何影响突触后选择性。在这里,我们设计了一个计算模型,其中突触后功能偏好由给定刺激激活的输入数量定义。使用一种可塑性规则,其中突触权重往往与突触前选择性相关,而与突触前和突触后活动之间的功能相似性无关,我们发现该模型可以用于以类似于最大似然推理的方式对呈现的刺激进行解码。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/e203/10434873/b551daac2809/pcbi.1011362.g001.jpg

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