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你的观点是什么?虚拟现实在指向手势产生中意图与动作关系方面的启示。

What's your point? Insights from virtual reality on the relation between intention and action in the production of pointing gestures.

机构信息

Max Planck Institute for Psycholinguistics, Nijmegen, The Netherlands; Radboud University, Donders Institute for Brain, Cognition, and Behavior, Nijmegen, The Netherlands.

Max Planck Institute for Psycholinguistics, Nijmegen, The Netherlands; Centre for Social, Cognitive and Affective Neuroscience (cSCAN), University of Glasgow, United Kingdom.

出版信息

Cognition. 2023 Nov;240:105581. doi: 10.1016/j.cognition.2023.105581. Epub 2023 Aug 11.

DOI:10.1016/j.cognition.2023.105581
PMID:37573692
Abstract

Human communication involves the process of translating intentions into communicative actions. But how exactly do our intentions surface in the visible communicative behavior we display? Here we focus on pointing gestures, a fundamental building block of everyday communication, and investigate whether and how different types of underlying intent modulate the kinematics of the pointing hand and the brain activity preceding the gestural movement. In a dynamic virtual reality environment, participants pointed at a referent to either share attention with their addressee, inform their addressee, or get their addressee to perform an action. Behaviorally, it was observed that these different underlying intentions modulated how long participants kept their arm and finger still, both prior to starting the movement and when keeping their pointing hand in apex position. In early planning stages, a neurophysiological distinction was observed between a gesture that is used to share attitudes and knowledge with another person versus a gesture that mainly uses that person as a means to perform an action. Together, these findings suggest that our intentions influence our actions from the earliest neurophysiological planning stages to the kinematic endpoint of the movement itself.

摘要

人类交流涉及将意图转化为交际行为的过程。但是,我们的意图究竟是如何在我们所展示的可见交际行为中显现出来的呢?在这里,我们专注于指向手势,这是日常交流的基本组成部分,并研究不同类型的潜在意图是否以及如何调节指向手的运动学和手势运动前的大脑活动。在动态虚拟现实环境中,参与者指向一个参照点,要么与他们的对象共享注意力,要么告知他们的对象,要么让他们的对象执行一个动作。行为上,观察到这些不同的潜在意图调节了参与者在开始运动之前和将指向手保持在顶点位置时保持手臂和手指静止的时间。在早期规划阶段,观察到一个神经生理学上的区别,即一个手势用于与另一个人分享态度和知识,而另一个手势主要将那个人用作执行动作的手段。总之,这些发现表明,我们的意图从最早的神经生理规划阶段到运动本身的运动学终点都影响着我们的行为。

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