Frolli Alessandro, Cerciello Francesco, Esposito Clara, Russo Mariagrazia, Bisogni Fabio
Disability Research, Centre of Rome University of International Studies, 00147 Rome, Italy.
Pediatr Rep. 2023 Aug 18;15(3):502-511. doi: 10.3390/pediatric15030046.
Game-based learning is an educational approach aimed at acquiring knowledge through the use of play. There are various studies that note the effectiveness of playing as an educational tool and the use of digital platforms as a tool that can increase its effectiveness. We wanted to investigate whether a game-based learning approach may determine an improvement in Italian as a foreign language in terms of vocabulary expansion. The sample consists of 48 Ukrainian children between 6 and 7 years old. There were 24 female children and 24 male children in the sample, divided into two groups: the control group (Gr1) learnt Italian through frontal lessons (traditional approach), the experimental group (Gr2) learnt Italian through games and activities (game-based learning). The results have shown that the experimental group had a major increase in Italian vocabulary. However, both groups had an increase in this sense. Game-based learning remains an effective and promising educational approach, but other variables must be taken into account. Furthermore, the scarcity of literature on foreign language learning through game-based learning creates the need for more studies.
基于游戏的学习是一种旨在通过游戏来获取知识的教育方法。有各种研究指出游戏作为一种教育工具的有效性,以及将数字平台作为一种可以提高其有效性的工具的应用。我们想要调查基于游戏的学习方法是否能在词汇扩展方面使意大利语作为外语得到提升。样本由48名6至7岁的乌克兰儿童组成。样本中有24名女童和24名男童,分为两组:对照组(第一组)通过正面授课(传统方法)学习意大利语,实验组(第二组)通过游戏和活动(基于游戏的学习)学习意大利语。结果表明,实验组的意大利语词汇量有显著增加。然而,从这个意义上说,两组都有增加。基于游戏的学习仍然是一种有效且有前景的教育方法,但必须考虑其他变量。此外,关于通过基于游戏的学习进行外语学习的文献稀缺,这就需要更多的研究。