Suppr超能文献

具有双自由度机器人手臂和触觉反馈的可穿戴遥操作控制器,用于增强虚拟现实中的交互。

Wearable teleoperation controller with 2-DoF robotic arm and haptic feedback for enhanced interaction in virtual reality.

作者信息

Zhang Zheyuan, Qian Chen

机构信息

The Laboratory for Computational Sensing and Robotics, Department of Mechanical Engineering, Johns Hopkins University, Baltimore, MD, United States.

Department of Mechanical Engineering, University of Michigan, Ann Arbor, MI, United States.

出版信息

Front Neurorobot. 2023 Aug 7;17:1228587. doi: 10.3389/fnbot.2023.1228587. eCollection 2023.

Abstract

INTRODUCTION

Teleoperation is an essential component in fields such as medicine and manufacturing, enabling human operators to interact with remote robotic systems. A wearable device has been designed and manufactured to enhance sensitivity, wearability, and synchronization, providing users with the ability to experience the sensation of grasping virtual objects.

METHODS

The device incorporates a 2-DoF robotic arm, haptic sensors for finger gestures, and a Unity-powered virtual scene system. Its effectiveness was evaluated through user experiments, where participants were asked to rank the weights of three virtual balls and identify the direction of force applied to a virtual ball in separate tests. Additionally, the device's ability to render various shapes was also examined.

RESULTS

The experiments showed that 73.3% of participants accurately ranked the balls by mass, and an overall correctness rate of 87.3% was achieved for force direction identification. For shape rendering, the device yielded more accurate results for simple objects like spheres, whereas rendering more complex objects such as cups and cones was challenging.

DISCUSSION

The findings indicate that this wearable device has potential applications in haptic feedback and virtual reality contexts. Despite the challenges with complex shape rendering, the device shows promising capability in enhancing the user's immersive experience in virtual environments.

摘要

引言

远程操作是医学和制造业等领域的重要组成部分,使人类操作员能够与远程机器人系统进行交互。已经设计并制造了一种可穿戴设备,以提高灵敏度、可穿戴性和同步性,为用户提供体验抓取虚拟物体感觉的能力。

方法

该设备包括一个两自由度机器人手臂、用于手指手势的触觉传感器以及一个由Unity驱动的虚拟场景系统。通过用户实验评估了其有效性,在实验中,参与者被要求在单独的测试中对三个虚拟球的重量进行排序,并确定施加在虚拟球上的力的方向。此外,还检查了该设备呈现各种形状的能力。

结果

实验表明,73.3%的参与者能够准确地按质量对球进行排序,力方向识别的总体正确率达到87.3%。对于形状渲染,该设备对球体等简单物体产生的结果更准确,而渲染杯子和圆锥体等更复杂的物体则具有挑战性。

讨论

研究结果表明,这种可穿戴设备在触觉反馈和虚拟现实环境中具有潜在应用。尽管在复杂形状渲染方面存在挑战,但该设备在增强用户在虚拟环境中的沉浸式体验方面显示出有前景的能力。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/3fe7/10440604/eaea93cbd9de/fnbot-17-1228587-g0001.jpg

文献AI研究员

20分钟写一篇综述,助力文献阅读效率提升50倍。

立即体验

用中文搜PubMed

大模型驱动的PubMed中文搜索引擎

马上搜索

文档翻译

学术文献翻译模型,支持多种主流文档格式。

立即体验