Xu Jiayi, Yang Lei, Guo Meng
From the Research Institute of China Mobile Communication Co, Ltd, Beijing, China.
Simul Healthc. 2024 Jun 1;19(3):196-203. doi: 10.1097/SIH.0000000000000730. Epub 2023 May 17.
Virtual patient (VP) simulations have been widely used for healthcare training, education, and assessment. However, few VP systems have integrated emotion sensing and analyzed how a user's emotions may influence the overall training experience. This article presents a VP that can recognize and respond to 5 human emotions (anger, disgust, fear, joy, and sadness), as well as 2 facial expressions (smiling and eye contact).
The VP was developed by combining the capabilities of a facial recognition system, a tone analyzer, a cloud-based artificial intelligence chatbot, and interactive 3-dimensional avatars created in a high-fidelity game engine (Unity). The system was tested with healthcare professionals at Changzhou Traditional Chinese Medicine Hospital.
A total of 65 participants (38 females and 27 males) aged between 23 and 57 years (mean = 38.35, SD = 11.48) completed the survey, and 19 participants were interviewed. Most participants perceived that the VP was useful in improving their communication skills, particularly their nonverbal communication skills. They also reported that adding users' affective states as an additional interaction increased engagement of the VP and helped them build connections with the VP.
The emotionally responsive VP seemed to be functionally complete and usable. However, some technical limitations need to be addressed before the system's official implementation in real-world clinical practice. Future development will include improving the accuracy of the speech recognition system, using more sophisticated emotion sensing software, and developing a natural user interface.
虚拟患者(VP)模拟已广泛用于医疗培训、教育和评估。然而,很少有VP系统集成了情感感知功能,也很少分析用户的情绪如何影响整体培训体验。本文介绍了一种能够识别并回应5种人类情绪(愤怒、厌恶、恐惧、喜悦和悲伤)以及2种面部表情(微笑和眼神交流)的VP。
该VP通过结合面部识别系统、语调分析仪、基于云的人工智能聊天机器人以及在高保真游戏引擎(Unity)中创建的交互式三维化身的功能而开发。该系统在常州市中医医院对医疗专业人员进行了测试。
共有65名年龄在23至57岁之间(平均 = 38.35,标准差 = 11.48)的参与者(38名女性和27名男性)完成了调查,19名参与者接受了访谈。大多数参与者认为该VP有助于提高他们的沟通技巧,尤其是非语言沟通技巧。他们还报告说,将用户的情感状态作为一种额外的互动方式增加了VP的参与度,并帮助他们与VP建立联系。
具有情感响应能力的VP似乎功能完备且可用。然而,在该系统正式应用于实际临床实践之前,一些技术限制需要解决。未来的发展将包括提高语音识别系统的准确性、使用更复杂的情感感知软件以及开发自然用户界面。