Ryu Yoonji, Hwang Hui, Jeong Jaehyun, Jang Wonseok, Lee Gyemin, Pyun Hyunwoong
College of Sport Science, Sungkyunkwan University, Suwon-si, Republic of Korea.
Department of Smart ICT Convergence Engineering, Seoul National University of Science and Technology, Seoul, Republic of Korea.
Front Psychol. 2023 Aug 23;14:1213600. doi: 10.3389/fpsyg.2023.1213600. eCollection 2023.
This research aims to explore the determinants of the League of Legends Champions Korea (LCK) highlight views and comment counts. The data of 629 game highlight views and comment counts for seven tournaments were collected from YouTube. The highlight views and comment counts were regressed on a series of before-the-game factors (outcome uncertainty and game quality), after-the-game factors (sum and difference of kills, assists, multiple kills, and upset results), and match-related characteristics (game duration, evening game, and clip recentness). A multi-level least square dummy variable regression was conducted to test the model. Among the before-the-game factors, outcome uncertainty and game quality were significantly associated with highlight views and comment counts. This indicated that fans liked watching games with uncertain outcomes and those involving high-quality teams. Among the after-the-game factors, an upset result was a significant determinant of esports highlight views and comment counts. Thus, fans enjoy watching underdogs win. Finally, the sum of kills and assists only affected view counts, which indicated that fans prefer watching offensive games with more kills and a solo performance rather than teamwork.
本研究旨在探讨《英雄联盟》韩国职业联赛(LCK)精彩镜头观看量和评论数的决定因素。从YouTube收集了七场比赛的629个游戏精彩镜头观看量和评论数的数据。精彩镜头观看量和评论数被用于对一系列赛前因素(结果不确定性和比赛质量)、赛后因素(击杀、助攻、多杀次数的总和与差值以及爆冷结果)以及比赛相关特征(比赛时长、晚间比赛和剪辑时效性)进行回归分析。进行了多层次最小二乘虚拟变量回归以检验该模型。在赛前因素中,结果不确定性和比赛质量与精彩镜头观看量和评论数显著相关。这表明粉丝喜欢观看结果不确定的比赛以及涉及高质量战队的比赛。在赛后因素中,爆冷结果是电子竞技精彩镜头观看量和评论数的一个重要决定因素。因此,粉丝喜欢观看弱队获胜。最后,击杀数和助攻数的总和仅影响观看量,这表明粉丝更喜欢观看击杀数更多且有单人表现而非团队协作的进攻性比赛。