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The Effects of Adolescents' Participation in Video Games on Cognitive Function and Motor Control Skills.青少年参与电子游戏对认知功能和运动控制技能的影响。
Healthcare (Basel). 2023 Oct 15;11(20):2740. doi: 10.3390/healthcare11202740.
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Association of Video Gaming With Cognitive Performance Among Children.儿童视频游戏与认知表现的关联。
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Burnout: A Review of Theory and Measurement. burnout: 理论与测量综述。
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The Role of Experience, Perceived Match Importance, and Anxiety on Cortisol Response in an Official Esports Competition.经验、感知匹配重要性和焦虑对电子竞技比赛中皮质醇反应的作用。
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Burnout in nursing: a theoretical review.护士职业倦怠:理论综述。
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An Integrative Perspective on Interpersonal Coordination in Interactive Team Sports.互动团队运动中人际协调的综合视角
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Perfectionism and Burnout in Junior Athletes: A Three-Month Longitudinal Study.青少年运动员的完美主义与职业倦怠:一项为期三个月的纵向研究。
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Burnout in elite rugby: relationships with basic psychological needs fulfilment.精英橄榄球运动员的职业倦怠:与基本心理需求满足的关系。
J Sports Sci. 2008 Jun;26(8):835-44. doi: 10.1080/02640410701784525.

职业电子竞技运动员倦怠概念化的探索性研究:以《英雄联盟》韩国职业联赛为重点

An Exploratory Study on the Conceptualization of Burnout among the Professional Esports Athletes: Focused on League of Legends Champions Korea League.

作者信息

Ahn Hyoyeon, Kim Inwoo

机构信息

Department of Physical Education, College of Education, Seoul National University, Seoul 08826, Republic of Korea.

Department of Sports Culture, College of the Arts, Dongguk University, Seoul 04620, Republic of Korea.

出版信息

Healthcare (Basel). 2024 May 31;12(11):1127. doi: 10.3390/healthcare12111127.

DOI:10.3390/healthcare12111127
PMID:38891202
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC11172082/
Abstract

Research on the stress and burnout experienced by athletes in the esports field remains limited, necessitating an approach that considers the unique environment and circumstances of esports athletes. This study aims to explore the conceptualization of burnout experiences among professional esports athletes. The participants included 88 athletes from the League of Legends Championship Korea (LCK). Among these, in-depth interviews were conducted with 7 athletes who had experience in international tournaments (the World Championship), while an open-ended survey was completed by 81 athletes. Data collected through in-depth interviews and an open-ended survey were digitized and utilized for analysis. Through critical review by another author and inductive categorization, the conceptual components of esports athletes' burnout were derived. Through the analysis of 251 raw datum, it was conceptualized into five conceptual factors: performance, overtraining, interpersonal relationships, physical and psychological exhaustion, and career and motivation. The results of this study confirm that esports athletes, like athletes in other conventional sports, experience burnout during their careers, highlighting issues in their unique environment, particularly in aspects of interpersonal relationships and training and rest conditions. This research can serve as a foundational resource for effective athletes' psychological health management in the esports field and underscores the need for further research on burnout among esports athletes.

摘要

对电子竞技领域运动员所经历的压力和倦怠的研究仍然有限,因此需要一种考虑电子竞技运动员独特环境和情况的方法。本研究旨在探讨职业电子竞技运动员倦怠经历的概念化。参与者包括88名来自韩国英雄联盟冠军联赛(LCK)的运动员。其中,对7名有国际赛事(世界锦标赛)经验的运动员进行了深入访谈,81名运动员完成了开放式调查。通过深入访谈和开放式调查收集的数据被数字化并用于分析。通过另一位作者的批判性审查和归纳分类,得出了电子竞技运动员倦怠的概念组成部分。通过对251条原始数据的分析,将其概念化为五个概念因素:表现、过度训练、人际关系、身心疲惫以及职业与动机。本研究结果证实,电子竞技运动员与其他传统体育项目的运动员一样,在职业生涯中会经历倦怠,凸显了他们独特环境中的问题,特别是在人际关系以及训练和休息条件方面。这项研究可以作为电子竞技领域有效管理运动员心理健康的基础资源,并强调了对电子竞技运动员倦怠进行进一步研究的必要性。