Rocha Rute, Fernandes Sara Margarida, Santos Isabel M
Centro Social e Paroquial de S. Mamede do Coronado, Aveiro University, 3810-193 Aveiro, Portugal.
Portucalense Institute for Psychology (I2P), Portucalense University, 4200-072 Porto, Portugal.
Healthcare (Basel). 2023 Aug 23;11(17):2375. doi: 10.3390/healthcare11172375.
Numerous studies have been developed in an attempt to understand which factors best predict improvements in cognitive function in the elderly such as exergaming. The aim of this study was to investigate and systematize literature on intervention programs that simultaneously include cognitive stimulation and physical activity, understand the importance of the use of new technology, including exergaming or computer programs, and understand their impact on cognitive function in older adults, giving indications about their contribution to healthy aging.
A narrative approach was used for extraction and synthesis of the data. Relevant studies were identified from electronic databases such as PubMed, Scopus, Web of Science, and Academic Search Complete.
Thirty-two articles, involving 2815 participants, were identified. All selected studies were randomized controlled studies. The studies were published between 2011 and 2020. All studies included a combination of cognitive and physical interventions. Many of the studies used technology to administer the cognitive stimulation program.
Most of the analyzed studies used exergaming in physical and cognitive interventions, demonstrating that this new form of intervention exerts lasting and stable benefits in cognition. However, we concluded that more studies are needed to compare interventions that use exergaming or computer programs with traditional interventions.
已经开展了大量研究,试图了解哪些因素能最好地预测老年人认知功能的改善情况,比如电子游戏锻炼。本研究的目的是调查并系统整理关于同时包含认知刺激和身体活动的干预项目的文献,了解使用包括电子游戏锻炼或计算机程序在内的新技术的重要性,并了解它们对老年人认知功能的影响,指明它们对健康老龄化的贡献。
采用叙述性方法提取和综合数据。从电子数据库如PubMed、Scopus、科学网和学术搜索完整版中识别相关研究。
共识别出32篇文章,涉及2815名参与者。所有入选研究均为随机对照研究。这些研究发表于2011年至2020年之间。所有研究都包括认知和身体干预的组合。许多研究使用技术来实施认知刺激项目。
大多数分析研究在身体和认知干预中使用了电子游戏锻炼,表明这种新的干预形式在认知方面具有持久而稳定的益处。然而,我们得出结论,需要更多研究来比较使用电子游戏锻炼或计算机程序的干预与传统干预。