Suppr超能文献

虚拟击鼓记忆训练期间前额叶皮质的激活:一项随机对照试验。

Prefrontal Cortex Activation during Memory Training by Virtual Drum Beating: A Randomized Controlled Trial.

作者信息

Nam Yeon-Gyo, Kwon Bum-Sun

机构信息

Department of Physical Therapy, Sun Moon University, Asan 31460, Republic of Korea.

Department of Rehabilitation Medicine, School of Medicine, Dongguk University, Goyang 10326, Republic of Korea.

出版信息

Healthcare (Basel). 2023 Sep 15;11(18):2559. doi: 10.3390/healthcare11182559.

Abstract

The use of virtual reality (VR) content in neurological disorders with cognitive impairment is increasing. We have developed a device that incorporates virtual drum beating content, designed for digit memorization training. This study aimed to investigate the effects of realistic cognitive training on brain activity using functional near-infrared spectroscopy (fNIRS). Thirty healthy individuals were recruited and randomly assigned into two groups: conventional cognitive exercise (CCE) and a realistic cognitive exergame (RCE). Subjects in the CCE group underwent memory training by memorizing numbers displayed on a computer screen and then writing them on paper. The main outcome measure was the oxyhemoglobin level in the dorsolateral prefrontal cortex (DLPFC). As a result, the average number of digits was 7.86 ± 0.63 for the CCE and 7.6 ± 0.82 for the RCE. The mean difference in ΔHbO was 1.417 ± 0.616 μm ( = 0.029) in channel 2, located in the right DLPFC. Channel 7 and channel 10, which measured activations in the hypothesized medial orbitofrontal cortex (OFC), also showed a significant mean difference of ΔHbO. DLPFC and OFC presented higher activation in the RCE group ( < 0.05), attributable to the simultaneous memory training and virtual drum beating, which provided various sensory inputs (visual, auditory, and vibration). Although DLPFC involvement in cognitive processes remains controversial, our findings suggest that realistic memory training using drumming content can lead to safer activation of the DLPFC compared to conventional cognitive training.

摘要

虚拟现实(VR)内容在伴有认知障碍的神经系统疾病中的应用正在增加。我们开发了一种包含虚拟击鼓内容的设备,专为数字记忆训练而设计。本研究旨在使用功能近红外光谱(fNIRS)研究现实认知训练对大脑活动的影响。招募了30名健康个体,并将其随机分为两组:传统认知锻炼(CCE)组和现实认知游戏(RCE)组。CCE组的受试者通过记忆电脑屏幕上显示的数字然后写在纸上进行记忆训练。主要结局指标是背外侧前额叶皮层(DLPFC)中的氧合血红蛋白水平。结果,CCE组的平均数字个数为7.86±0.63,RCE组为7.6±0.82。位于右侧DLPFC的通道2中ΔHbO的平均差异为1.417±0.616μm(P = 0.029)。测量假定的内侧眶额皮层(OFC)激活的通道7和通道10也显示出ΔHbO的显著平均差异。DLPFC和OFC在RCE组中表现出更高的激活(P < 0.05),这归因于同时进行的记忆训练和虚拟击鼓,其提供了各种感觉输入(视觉、听觉和振动)。尽管DLPFC参与认知过程仍存在争议,但我们的研究结果表明,与传统认知训练相比,使用击鼓内容进行现实记忆训练可导致DLPFC更安全地激活。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/d4e0/10530734/6a3f767d4ed3/healthcare-11-02559-g001.jpg

文献AI研究员

20分钟写一篇综述,助力文献阅读效率提升50倍。

立即体验

用中文搜PubMed

大模型驱动的PubMed中文搜索引擎

马上搜索

文档翻译

学术文献翻译模型,支持多种主流文档格式。

立即体验