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了解新冠疫情期间青少年和成年人的问题性游戏行为:文献系统综述

Understanding Problematic Gaming During the Covid-19 Pandemic in Adolescents and Adults: A Systematic Review of the Literature.

作者信息

Salerno Laura, Pepi Alessandro, Graffeo Maria Teresa, Albano Gaia, Giordano Cecilia, Lo Coco Gianluca, Di Blasi Maria

机构信息

Department of Psychology, Educational Science and Human Movement, University of.

出版信息

Clin Neuropsychiatry. 2023 Aug;20(4):370-387. doi: 10.36131/cnfioritieditore20230418.

Abstract

OBJECTIVE

A growing body of evidence suggests that online gaming increased during the COVID-19 outbreak. This systematic review aims to summarize extant literature that reported on problematic gaming among both adolescents and adults during the pandemic and to identify available research on the bidirectional association between problematic gaming and mental health outcomes.

METHOD

A systematic search was carried out through PubMed, Web of Knowledge and AGRIS, Embase, Medline, PsychINFO (from January 2020 to January 2023), using keywords related to problematic gaming and mental health outcomes. Both cross-sectional and longitudinal empirical studies which used validated measures of problematic gaming and mental health outcomes during the COVID-19 pandemic were included.

RESULTS

Twenty-five empirical articles were eligible for the current review, comprising 28,978 participants. The majority of the selected studies had cross-sectional designs. Overall, most eligible studies showed significant association between problematic gaming and negative mental health outcomes during the pandemic. Correlations were mostly found between problematic gaming, depression and anxiety.

CONCLUSIONS

Future research focusing on the relationship between problematic gaming and mental health outcomes should go beyond the considerable weaknesses due to methodological limitations of cross-sectional design, sampling and measures.

摘要

目的

越来越多的证据表明,在新冠疫情期间在线游戏有所增加。本系统综述旨在总结关于疫情期间青少年和成年人中问题游戏的现有文献,并确定关于问题游戏与心理健康结果之间双向关联的现有研究。

方法

通过PubMed、Web of Knowledge和AGRIS、Embase、Medline、PsychINFO(2020年1月至2023年1月)进行系统检索,使用与问题游戏和心理健康结果相关的关键词。纳入了在新冠疫情期间使用经过验证的问题游戏和心理健康结果测量方法的横断面和纵向实证研究。

结果

25篇实证文章符合本次综述的要求,涉及28978名参与者。大多数选定的研究采用横断面设计。总体而言,大多数符合条件的研究表明,疫情期间问题游戏与负面心理健康结果之间存在显著关联。问题游戏、抑郁和焦虑之间大多存在相关性。

结论

未来关注问题游戏与心理健康结果之间关系的研究应克服由于横断面设计、抽样和测量方法的局限性而存在的相当大的弱点。

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