Zaman Musharaf, Babar Muhammad Saad, Babar Maryam, Sabir Faheem, Ashraf Farzana, Tahir Muhammad Junaid, Ullah Irfan, Griffiths Mark D, Lin Chung-Ying, Pakpour Amir H
Ameer-ud-Din Medical College, Affiliated with University of Health Sciences, Lahore, Pakistan.
Lahore General Hospital, Lahore, Pakistan.
Ann Med Surg (Lond). 2022 Apr 20;78:103641. doi: 10.1016/j.amsu.2022.103641. eCollection 2022 Jun.
Gaming addiction has become a topic of increasing research interest worldwide but little research has been carried out in Pakistan.
The present study assessed the prevalence of gaming addiction among a Pakistani sample of adults in the general population. It also explored the effects of online gaming addiction upon sleep quality.
A cross-sectional survey was carried out during a national lockdown due to the COVID-19 pandemic in Pakistan. Using a convenience sampling technique, an online survey comprising demographic information, the Game Addiction Scale (GAS), and the Pittsburgh Sleep Quality Index (PSQI) was completed by 618 participants (67.5% male) aged 18-56 years ( = 24.53 years, = ±5.016).
Out of 618 participants, 57.0% (n=352) played online games. Among gamers, 12.5% (n = 44) were classed as addicted to the gaming based on GAS scores. Compared to those not addicted to gaming, participants with gaming addiction had significantly poorer subjective sleep quality, higher sleep disturbance, lesser sleep duration, and higher daytime dysfunction. Gaming addiction was also more prevalent among males compared to females.
Gaming addiction among the Pakistani general population is significantly associated with poor sleep quality. This problem needs to be addressed at both individual and societal levels to avoid adverse long-term health impacts.
游戏成瘾已成为全球范围内研究兴趣日益浓厚的话题,但在巴基斯坦开展的相关研究较少。
本研究评估了巴基斯坦普通人群中成年人样本的游戏成瘾患病率。它还探讨了网络游戏成瘾对睡眠质量的影响。
在巴基斯坦因新冠疫情实施全国封锁期间进行了一项横断面调查。采用便利抽样技术,618名年龄在18 - 56岁(平均年龄 = 24.53岁,标准差 = ±5.016)的参与者(67.5%为男性)完成了一项包含人口统计学信息、游戏成瘾量表(GAS)和匹兹堡睡眠质量指数(PSQI)的在线调查。
在618名参与者中,57.0%(n = 352)玩网络游戏。在游戏玩家中,根据GAS评分,12.5%(n = 44)被归类为游戏成瘾。与未成瘾的游戏玩家相比,成瘾的参与者主观睡眠质量显著更差,睡眠干扰更大,睡眠时间更短,白天功能障碍更高。与女性相比,游戏成瘾在男性中也更为普遍。
巴基斯坦普通人群中的游戏成瘾与睡眠质量差显著相关。这个问题需要在个人和社会层面加以解决,以避免长期的不良健康影响。