Männikkö Niko, Billieux Joël, Kääriäinen Maria
Oulu University of Applied Sciences , Oulu, Finland.
Laboratory for Experimental Psychopathology, Psychological Sciences Research Institute, Catholic University of Louvain , Louvain-la-Neuve, Belgium.
J Behav Addict. 2015 Dec;4(4):281-8. doi: 10.1556/2006.4.2015.040.
The aim of this study was to identify problematic gaming behavior among Finnish adolescents and young adults, and evaluate its connection to a variety of psychological, social, and physical health symptoms.
This cross-sectional study was conducted with a random sample of 293 respondents aged from 13 to 24 years. Participants completed an online survey. Problematic gaming behavior was measured with the Game Addiction Scale (GAS). Self-reports covered health measures such as psychological health (psychopathological symptoms, satisfaction with life), social health (preferences for social interaction), and physical health (general health, Body Mass Index [BMI], body discomfort, physical activity).
Problematic gaming behavior was found to relate to psychological and health problems, namely fatigue, sleep interference, depression and anxiety symptoms. Multiple linear regression indicated that the amount of weekly gaming, depression and a preference for online social interaction predicted increased problematic gaming symptoms.
This research emphasized that problematic gaming behavior had a strong negative correlation to a variety of subjective health outcomes.
本研究旨在识别芬兰青少年和青年中的问题游戏行为,并评估其与各种心理、社会和身体健康症状之间的联系。
这项横断面研究对293名年龄在13至24岁之间的受访者进行了随机抽样。参与者完成了一项在线调查。使用游戏成瘾量表(GAS)来衡量问题游戏行为。自我报告涵盖了健康指标,如心理健康(心理病理症状、生活满意度)、社会健康(社交互动偏好)和身体健康(总体健康、体重指数[BMI]、身体不适、体育活动)。
发现问题游戏行为与心理和健康问题有关,即疲劳、睡眠干扰、抑郁和焦虑症状。多元线性回归表明,每周游戏时长、抑郁以及对在线社交互动的偏好可预测问题游戏症状的增加。
本研究强调问题游戏行为与各种主观健康结果之间存在强烈的负相关。