Faculty of Health and Life Sciences, University of the West of England, Bristol, United Kingdom.
Resimion Ltd., Bristol, United Kingdom.
Br J Biomed Sci. 2023 Oct 2;80:11756. doi: 10.3389/bjbs.2023.11756. eCollection 2023.
Scenario-based learning and gamification have many advantages in comparison to traditional didactic teaching methods, including development of many higher-level skills such as analysis and evaluation. It is hoped that these simulations provide a real-world experience in a format accessible to students. Integration of these tools into teaching excelled during the COVID-19 pandemic, an event that completely changed education and initiated the greatest advancement in digital learning to date. We discuss our experiences using Resimion, a novel scenario-based learning tool that was adapted to biomedical science, both for teaching and assessment. Our cohort included 769 students studying BSc(Hons) Biomedical Science at the University of the West of England from 2020 to 2023. Data was obtained from assessments within four different modules, two at FHEQ level 5 and two at level 6. Students were grouped based on reasonable adjustment (RA) status, including physical issues, specific learning differences and neurodiversity, with differences between student groups and assessment types analysed by ANOVA. Data clearly demonstrate good engagement from students utilising Resimion software, representing 18,436 student interactions in total, across both assessed and non-assessed activities. RAs of any type did not alter submission rates ( = 0.53) or student outcome in any of the assessment types analysed. However, submission rates for Resimion assessments were notably higher than for other assessment types ( = 0.002). Whist outcomes were not significantly different, students with RAs did take significantly longer to complete the Haematology and Transfusion assessments ( = 0.0012). Specifically, neurodiverse students and those with specific learning differences used on average 81% of their allocated time, students with other RAs used 76%, whereas students without RAs used just 56% ( ≤ 0.0001), highlighting the appropriate adjustment of extra time provided for these students. It was further observed that 1.3% of Resimion activities undertaken by students utilised the in-built inclusivity features in the software. Both students with known RAs, and those without, utilised these features, therefore also aiding students without a formal diagnosis. The scenario-based learning tool Resimion was successfully integrated into the teaching of biomedical science and provided an engaging platform for students, with comparable results to other traditional assessment types.
与传统的教学方法相比,基于情景的学习和游戏化有许多优势,包括培养分析和评估等许多更高层次的技能。人们希望这些模拟能够以学生易于接受的形式提供真实世界的体验。在 COVID-19 大流行期间,这些工具的整合在教学中表现出色,这一事件彻底改变了教育,并引发了迄今为止数字学习的最大进步。我们讨论了使用 Resimion 的经验,这是一种新的基于情景的学习工具,已适应生物医学科学,既用于教学也用于评估。
我们的队列包括 2020 年至 2023 年期间在西英格兰大学攻读生物医学科学荣誉学士学位的 769 名学生。数据来自四个不同模块的评估,其中两个模块处于 FHEQ 第 5 级,两个模块处于第 6 级。学生根据合理调整(RA)状态分组,包括身体问题、特定学习差异和神经多样性,使用方差分析分析学生群体和评估类型之间的差异。
数据清楚地表明,学生使用 Resimion 软件的参与度很高,在评估和非评估活动中总共记录了 18436 次学生交互。任何类型的 RA 都不会改变提交率( = 0.53)或任何分析评估类型中学生的结果。然而,Resimion 评估的提交率明显高于其他评估类型( = 0.002)。虽然结果没有显著差异,但有 RA 的学生完成血液学和输血评估所需的时间明显更长( = 0.0012)。具体而言,神经多样性学生和具有特定学习差异的学生平均使用了分配时间的 81%,有其他 RA 的学生使用了 76%,而没有 RA 的学生仅使用了 56%( ≤ 0.0001),这突出了为这些学生提供适当调整的额外时间。进一步观察到,学生使用 Resimion 进行的 1.3%的活动利用了软件内置的包容性功能。有已知 RA 的学生和没有 RA 的学生都使用了这些功能,因此也帮助了没有正式诊断的学生。
基于情景的学习工具 Resimion 成功地整合到生物医学科学的教学中,为学生提供了一个引人入胜的平台,与其他传统评估类型的结果相当。