Trotter Michael G, Obine Emmanuel A C, Sharpe Benjamin T
Department of Psychology, Umeå University, Umeå, Sweden.
Institute of Psychology, Business and Human Sciences, University of Chichester, Chichester, United Kingdom.
Front Psychol. 2023 Oct 10;14:1265778. doi: 10.3389/fpsyg.2023.1265778. eCollection 2023.
Electronic sport has seen substantial growth in market value and popularity in the last 10 years. With this growth has come the pursuit of elite esports performance, especially from a psychological perspective. This study aimed to investigate potential variations in self-regulation levels among athletes of different levels (national vs. student), compare the self-regulation profiles of CS:GO players in the current study to an international sample of e'athletes and to assess the predictive capacity of self-regulation on performance outcomes. A total of 53 esports athletes (student competitors, = 27 and national-level CS:GO competitors, = 26), participated in an experiment exploring self-regulation, DRES, and action performance. Furthermore, analysis comparing our collective findings against a larger global sample of e'athletes ( = 993) was conducted. Results demonstrated that CS:GO players who displayed higher levels of self-regulation tended to perceive stressful situations as challenges, consequently showcasing superior accuracy and time trial performance. In contrast, individuals with lower self-regulation tended to perceive such situations as threats, which correlated with less favorable performance outcomes. On a broader scale, the study observed that CS:GO competitors generally exhibited lower levels of self-regulation when compared to the larger global sample. Furthermore, self-regulation was identified as a mediating variable in the relationship between stress appraisal and performance, suggesting that improved self-regulation skills can lead to enhanced accuracy and quicker time trial performance. This may imply that competitors with greater self-regulatory abilities perceive themselves as having more personal resources, enabling them to effectively assess challenging situations and employ problem-focused coping strategies. Overall, this research underscores the significance of self-regulation in optimizing esports performance, while providing valuable insights for player development, action performance, and overall outcomes in the field.
在过去十年中,电子竞技的市场价值和受欢迎程度大幅增长。随着这种增长,人们开始追求精英电子竞技表现,尤其是从心理学角度。本研究旨在调查不同水平(国家级与学生级)运动员自我调节水平的潜在差异,将本研究中反恐精英:全球攻势(CS:GO)玩家的自我调节概况与国际电子竞技运动员样本进行比较,并评估自我调节对成绩结果的预测能力。共有53名电子竞技运动员(学生参赛者,n = 27;国家级CS:GO参赛者,n = 26)参与了一项探索自我调节、灾难相关成长与积极再评价(DRES)和动作表现的实验。此外,还进行了分析,将我们的总体研究结果与更大的全球电子竞技运动员样本(n = 993)进行比较。结果表明,自我调节水平较高的CS:GO玩家倾向于将压力情境视为挑战,因此表现出更高的准确性和计时赛成绩。相比之下,自我调节水平较低的个体倾向于将此类情境视为威胁,这与较差的成绩结果相关。在更广泛的范围内,该研究观察到,与更大的全球样本相比,CS:GO参赛者的自我调节水平普遍较低。此外,自我调节被确定为压力评估与成绩之间关系的中介变量,这表明提高自我调节技能可以提高准确性并加快计时赛成绩。这可能意味着,具有更强自我调节能力的参赛者认为自己拥有更多个人资源,使他们能够有效地评估具有挑战性的情境并采用以问题为中心的应对策略。总体而言,本研究强调了自我调节在优化电子竞技表现中的重要性,同时为该领域的运动员发展、动作表现和总体结果提供了有价值的见解。