Trotter Michael G, Coulter Tristan J, Davis Paul A, Poulus Dylan R, Polman Remco
Faculty of Health, School of Exercise and Nutrition Sciences, Queensland University of Technology, Brisbane, QLD, Australia.
Department of Psychology, Umeå University, Umeå, Sweden.
Front Psychol. 2022 Jan 24;12:807341. doi: 10.3389/fpsyg.2021.807341. eCollection 2021.
This study examined the influence of 7 high school esports developmental programs on student self-regulation, growth mindset, positive youth development (PYD), perceived general health and physical activity (PA), and sport behaviour. A total of 188 students (male = 120; female = 68) originally participated (89 enrolled in an esports program in their school and 99 acted as aged-matched controls), with 58 participants ( = 19 esports group; = 39 controls) completing both pre- and post-program information. At baseline, no significant differences were found between youth e-athletes and their aged-matched controls. The analysis for the observation period showed a significant interaction effect for the PYD confidence scale, with comparisons showing a significant decrease in the control group from pre- to post assessment whereas the esports group remained the same. Time main effects showed a decrease in the self-regulation motivation factor, PYD connection factor and PA for all participants. Overall, this study showed that students enrolled in their respective school esports program did not differ from those who did not in self-regulation, growth mindset, PYD, perceived health and PA, and sport behaviour. It was likely that all participants showed a decrease in motivation, connection, and PA due to COVID19 lockdown during the study period. This study is the first to investigate the longitudinal impact of student involvement in high school esports and showed that esports participation did not have a negative impact on any health or psychological factors.
本研究考察了7个高中电子竞技发展项目对学生自我调节、成长型思维、积极青少年发展(PYD)、感知总体健康和体育活动(PA)以及运动行为的影响。共有188名学生(男性 = 120名;女性 = 68名)最初参与了研究(89名学生参加了所在学校的电子竞技项目,99名学生作为年龄匹配的对照组),其中58名参与者( = 19名电子竞技组; = 39名对照组)完成了项目前后的信息收集。在基线时,青少年电子竞技运动员与其年龄匹配的对照组之间未发现显著差异。观察期的分析显示,在PYD信心量表上存在显著的交互作用,比较结果表明对照组在评估前到评估后显著下降,而电子竞技组保持不变。时间主效应显示所有参与者的自我调节动机因素、PYD联系因素和体育活动均有所下降。总体而言,本研究表明,参加各自学校电子竞技项目的学生在自我调节、成长型思维、PYD、感知健康和体育活动以及运动行为方面与未参加的学生没有差异。在研究期间,由于新冠疫情封锁,所有参与者的动机、联系和体育活动可能都有所下降。本研究首次调查了学生参与高中电子竞技的纵向影响,并表明电子竞技参与对任何健康或心理因素均无负面影响。