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本文引用的文献

1
Social Support, Self-Regulation, and Psychological Skill Use in E-Athletes.电子竞技运动员的社会支持、自我调节与心理技能运用
Front Psychol. 2021 Nov 11;12:722030. doi: 10.3389/fpsyg.2021.722030. eCollection 2021.
2
Changes in physical activity and sedentary behaviours from before to during the COVID-19 pandemic lockdown: a systematic review.2019冠状病毒病疫情封锁期间身体活动和久坐行为的变化:一项系统综述
BMJ Open Sport Exerc Med. 2021 Feb 1;7(1):e000960. doi: 10.1136/bmjsem-2020-000960. eCollection 2021.
3
Older Adolescents Who Did or Did Not Experience COVID-19 Symptoms: Associations with Mental Health, Risk Perception and Social Connection.经历或未经历 COVID-19 症状的大龄青少年:与心理健康、风险认知和社会联系的关联。
Int J Environ Res Public Health. 2021 May 9;18(9):5006. doi: 10.3390/ijerph18095006.
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Barriers and facilitators to changes in adolescent physical activity during COVID-19.新冠疫情期间青少年身体活动变化的障碍与促进因素
BMJ Open Sport Exerc Med. 2020 Nov 5;6(1):e000919. doi: 10.1136/bmjsem-2020-000919. eCollection 2020.
5
How Adolescents Use Social Media to Cope with Feelings of Loneliness and Anxiety During COVID-19 Lockdown.青少年如何利用社交媒体应对 COVID-19 封锁期间的孤独感和焦虑。
Cyberpsychol Behav Soc Netw. 2021 Apr;24(4):250-257. doi: 10.1089/cyber.2020.0478. Epub 2020 Oct 20.
6
The Association between Esports Participation, Health and Physical Activity Behaviour.电子竞技参与度与健康和身体活动行为之间的关系。
Int J Environ Res Public Health. 2020 Oct 8;17(19):7329. doi: 10.3390/ijerph17197329.
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Three months of loneliness during the COVID-19 lockdown.COVID-19 封锁期间长达三个月的孤独。
Psychiatry Res. 2020 Nov;293:113392. doi: 10.1016/j.psychres.2020.113392. Epub 2020 Aug 17.
8
Delineating adaptive esports involvement from maladaptive gaming: a self-regulation perspective.从自我调节的角度区分适应性电子竞技参与和不良游戏行为
Curr Opin Psychol. 2020 Dec;36:141-146. doi: 10.1016/j.copsyc.2020.07.025. Epub 2020 Aug 3.
9
Stress and Coping in Esports and the Influence of Mental Toughness.电子竞技中的压力与应对以及心理韧性的影响
Front Psychol. 2020 Apr 23;11:628. doi: 10.3389/fpsyg.2020.00628. eCollection 2020.
10
Positive youth development and gender differences in high performance sport.积极的青年发展与高表现运动中的性别差异。
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考察学校电子竞技项目参与对学生健康和心理发展的影响。

Examining the Impact of School Esports Program Participation on Student Health and Psychological Development.

作者信息

Trotter Michael G, Coulter Tristan J, Davis Paul A, Poulus Dylan R, Polman Remco

机构信息

Faculty of Health, School of Exercise and Nutrition Sciences, Queensland University of Technology, Brisbane, QLD, Australia.

Department of Psychology, Umeå University, Umeå, Sweden.

出版信息

Front Psychol. 2022 Jan 24;12:807341. doi: 10.3389/fpsyg.2021.807341. eCollection 2021.

DOI:10.3389/fpsyg.2021.807341
PMID:35140665
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC8820392/
Abstract

This study examined the influence of 7 high school esports developmental programs on student self-regulation, growth mindset, positive youth development (PYD), perceived general health and physical activity (PA), and sport behaviour. A total of 188 students (male = 120; female = 68) originally participated (89 enrolled in an esports program in their school and 99 acted as aged-matched controls), with 58 participants ( = 19 esports group; = 39 controls) completing both pre- and post-program information. At baseline, no significant differences were found between youth e-athletes and their aged-matched controls. The analysis for the observation period showed a significant interaction effect for the PYD confidence scale, with comparisons showing a significant decrease in the control group from pre- to post assessment whereas the esports group remained the same. Time main effects showed a decrease in the self-regulation motivation factor, PYD connection factor and PA for all participants. Overall, this study showed that students enrolled in their respective school esports program did not differ from those who did not in self-regulation, growth mindset, PYD, perceived health and PA, and sport behaviour. It was likely that all participants showed a decrease in motivation, connection, and PA due to COVID19 lockdown during the study period. This study is the first to investigate the longitudinal impact of student involvement in high school esports and showed that esports participation did not have a negative impact on any health or psychological factors.

摘要

本研究考察了7个高中电子竞技发展项目对学生自我调节、成长型思维、积极青少年发展(PYD)、感知总体健康和体育活动(PA)以及运动行为的影响。共有188名学生(男性 = 120名;女性 = 68名)最初参与了研究(89名学生参加了所在学校的电子竞技项目,99名学生作为年龄匹配的对照组),其中58名参与者( = 19名电子竞技组; = 39名对照组)完成了项目前后的信息收集。在基线时,青少年电子竞技运动员与其年龄匹配的对照组之间未发现显著差异。观察期的分析显示,在PYD信心量表上存在显著的交互作用,比较结果表明对照组在评估前到评估后显著下降,而电子竞技组保持不变。时间主效应显示所有参与者的自我调节动机因素、PYD联系因素和体育活动均有所下降。总体而言,本研究表明,参加各自学校电子竞技项目的学生在自我调节、成长型思维、PYD、感知健康和体育活动以及运动行为方面与未参加的学生没有差异。在研究期间,由于新冠疫情封锁,所有参与者的动机、联系和体育活动可能都有所下降。本研究首次调查了学生参与高中电子竞技的纵向影响,并表明电子竞技参与对任何健康或心理因素均无负面影响。