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表现与身体活动。丹麦电子竞技俱乐部将趣味性活动融入训练中对玩家表现体验的影响。

Performance and physical activity. How playful activities implemented into training in Danish esports clubs influence players' performance experience.

作者信息

Østergaard Lars Domino, Straszek Christian Lund Nørgaard, Frandsen Lasse Nørgaard

机构信息

Department of Health Science and Technology, Aalborg University, Aalborg, Denmark.

Department of Physiotherapy, University College of Northern Denmark, Aalborg, Denmark.

出版信息

Front Sports Act Living. 2024 Dec 3;6:1441607. doi: 10.3389/fspor.2024.1441607. eCollection 2024.

DOI:10.3389/fspor.2024.1441607
PMID:39691736
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC11649423/
Abstract

INTRODUCTION

Over the past few years, attention has focused on how physical activity can enhance esports players' performance. For example, complementing esports training with physical activities has been explored. However, most of these activities are based on traditional strength or endurance-related exercises, which do not align with the interests of children attending organized esports clubs.

METHODS

In this study, we investigate playful physical activities. Our research is based on qualitative pilot studies, where we observed and interviewed players ( = 77) and coaches ( = 12) from nine organized esports clubs for two to four months per club. We explored their experiences with playful physical activities implemented during esports training. Using a reflexive thematic analytical approach, we revisited and analyzed the data.

RESULTS

The results are presented in this paper as three nonfictional short stories, creatively describing the lived experiences of the players and coaches. We emphasize patterns of shared meaning and identify the "What's" and "How's" associated with esports training when playful physical activities are incorporated. Despite differences in form, duration, and intensity compared to activities referenced in the literature on esports and performance, our results demonstrate that playful activities positively influence esports players' skills and performance.

DISCUSSION

Furthermore, our findings suggest that playful physical activities, as opposed to traditional strength and endurance exercises, often associated with physical activity, are acceptable for esports coaches. However, for maximum impact, these activities must be relevant and directly related to the games played in the esports clubs. Based on our research, we recommend implementing playful physical activities that align with the actual esports training to support developing and optimizing players' esports skills and performance.

摘要

引言

在过去几年里,人们的注意力集中在体育活动如何提高电子竞技选手的表现上。例如,已经探索了用体育活动来补充电子竞技训练。然而,这些活动大多基于传统的力量或耐力相关练习,这与参加有组织的电子竞技俱乐部的孩子们的兴趣不一致。

方法

在本研究中,我们调查了趣味性体育活动。我们的研究基于定性试点研究,在九个有组织的电子竞技俱乐部中,我们对选手(n = 77)和教练(n = 12)进行了观察和访谈,每个俱乐部为期两到四个月。我们探讨了他们在电子竞技训练中开展趣味性体育活动的经验。使用反思性主题分析方法,我们重新审视并分析了数据。

结果

本文将结果呈现为三个非虚构短篇小说,创造性地描述了选手和教练的实际经历。我们强调共同意义的模式,并确定在纳入趣味性体育活动时与电子竞技训练相关的“是什么”和“如何做”。尽管与电子竞技和表现相关文献中提及的活动在形式、持续时间和强度上存在差异,但我们的结果表明,趣味性活动对电子竞技选手的技能和表现有积极影响。

讨论

此外,我们的研究结果表明,与通常与体育活动相关的传统力量和耐力练习不同,趣味性体育活动对于电子竞技教练来说是可以接受的。然而,为了产生最大影响,这些活动必须与电子竞技俱乐部中进行的游戏相关且直接相关。基于我们的研究,我们建议实施与实际电子竞技训练相匹配的趣味性体育活动,以支持培养和优化选手的电子竞技技能和表现。

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