Trotter Michael G, Coulter Tristan J, Davis Paul A, Poulus Dylan R, Polman Remco
Faculty of Health, School of Exercise and Nutrition Sciences, Queensland University of Technology, Brisbane, QLD, Australia.
Department of Psychology, Umeå University, Umeå, Sweden.
Front Psychol. 2021 Nov 11;12:722030. doi: 10.3389/fpsyg.2021.722030. eCollection 2021.
The aims of the present study were twofold. First, to investigate self-reported social support, self-regulation, and psychological skill use in esports athletes (e-athletes) compared to traditional athletes. Second, to determine if self-reported social support, self-regulation, and psychological skill use influenced e-athlete in-game rank. An online survey was used to collect data from an international sample of e-athletes ( = 1,444). The e-athletes reported less social support, self-regulation, and psychological skill use than reported by traditional athletes in previous studies. E-athletes with higher scores in social support, self-regulation, and psychological skill use was associated with higher in-game rank. The lack of an organisational structure in esports may be a contributing factor as to why e-athletes score lower than traditional athletes on social support, self-regulation, and psychological skill use. Future research is warranted to explore the development of esports programs aiming to promote athletes' social support, self-regulation, and use of psychological skills to enhance in-game performance and well-being.
本研究有两个目的。其一,与传统运动员相比,调查电子竞技运动员(电竞选手)自我报告的社会支持、自我调节和心理技能运用情况。其二,确定自我报告的社会支持、自我调节和心理技能运用是否会影响电竞选手的游戏内排名。通过一项在线调查从国际电竞选手样本(n = 1444)中收集数据。与以往研究中传统运动员报告的情况相比,电竞选手报告的社会支持、自我调节和心理技能运用较少。在社会支持、自我调节和心理技能运用方面得分较高的电竞选手与较高的游戏内排名相关。电子竞技中缺乏组织结构可能是电竞选手在社会支持、自我调节和心理技能运用方面得分低于传统运动员的一个促成因素。未来有必要开展研究,探索旨在促进运动员社会支持、自我调节和心理技能运用以提高游戏内表现和幸福感的电子竞技项目的发展。