He Zetong, Cui Lidan, Zhang Shunmin, He Guibing
Department of Psychology and Behavioral Sciences, Zhejiang University, Hangzhou, China.
College of Computer Science and Technology, Zhejiang University, Hangzhou, China.
Psych J. 2024 Feb;13(1):19-30. doi: 10.1002/pchj.688. Epub 2023 Oct 31.
Decision prediction based on neurophysiological signals is of great application value in many real-life situations, especially in human-AI collaboration or counteraction. Single-trial analysis of electroencephalogram (EEG) signals is a very valuable step in the development of an online decision-prediction system. However, previous EEG-based decision-prediction methods focused mainly on averaged EEG signals of all decision-making trials to predict an individual's general decision tendency (e.g., risk seeking or aversion) over a period rather than on a specific decision response in a single trial. In the present study, we used a rock-paper-scissors game, which is a common multichoice decision-making task, to explore how to predict participants' single-trial choice with EEG signals. Forty participants, comprising 20 females and 20 males, played the game with a computer player for 330 trials. Considering that the decision-making process of this game involves multiple brain regions and neural networks, we proposed a new algorithm named common spatial pattern-attractor metagene (CSP-AM) to extract CSP features from different frequency bands of EEG signals that occurred during decision making. The results showed that a multilayer perceptron classifier achieved an accuracy significantly exceeding the chance level among 88.57% (31 of 35) of participants, verifying the classification ability of CSP features in multichoice decision-making prediction. We believe that the CSP-AM algorithm could be used in the development of proactive AI systems.
基于神经生理信号的决策预测在许多现实生活场景中具有重要的应用价值,尤其是在人机协作或对抗中。脑电图(EEG)信号的单次试验分析是在线决策预测系统开发中非常有价值的一步。然而,以往基于EEG的决策预测方法主要集中于所有决策试验的平均EEG信号,以预测个体在一段时间内的总体决策倾向(如风险寻求或厌恶),而非单次试验中的特定决策反应。在本研究中,我们使用了一种常见的多选项决策任务——石头剪刀布游戏,来探索如何利用EEG信号预测参与者的单次试验选择。40名参与者(20名女性和20名男性)与电脑玩家进行了330次游戏。考虑到该游戏的决策过程涉及多个脑区和神经网络,我们提出了一种名为共同空间模式-吸引子元基因(CSP-AM)的新算法,以从决策过程中出现的EEG信号的不同频段提取CSP特征。结果显示,多层感知器分类器在88.57%(35名中的31名)的参与者中实现了显著超过机遇水平的准确率,验证了CSP特征在多选项决策预测中的分类能力。我们认为,CSP-AM算法可用于主动式人工智能系统的开发。