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主观疲劳感知评估在监测 1 型糖尿病患者外游戏强度中的有效性:一项横断面随机试验。

Is rating of perceived exertion a valid method for monitoring exergaming intensity in type-1 diabetics? A cross-sectional randomized trial.

机构信息

Department of Physical Education, Federal University of Vale do São Francisco, Petrolina, Brazil; Department of Physical Education, Rehabilitation and Functional Performance, Universidade de Pernambuco, Petrolina, Brazil.

School of Digital, Technologies and Arts, Staffordshire University, Stoke-on-Trent, ST4 2DE, United Kingdom.

出版信息

J Bodyw Mov Ther. 2023 Oct;36:432-437. doi: 10.1016/j.jbmt.2023.05.018. Epub 2023 Aug 24.

DOI:10.1016/j.jbmt.2023.05.018
PMID:37949596
Abstract

AIMS

The rating of perceived exertion (RPE) provides correlations with physiological measurements of exercise intensity, including metabolic equivalent (MET), oxygen consumption (V˙O), and heart rate (HR), in real (RS) and virtual (VS) sessions. To use RPE in patients with pathology, we aimed to examine the concurrent validity of RPE in type-1 diabetes mellitus (T1DM) patients while exergaming.

METHODS

Ten T1DM patients performed two 30-min crossover sessions of moderate-intensity exercise (washout 72-196 h). The RS group performed running, and the VS group played the Kinect Adventures! video game. METs were measured by a direct gas analyzer during the sessions, and RPE was measured on the 6 - 20 point Borg scale after the sessions.

RESULTS

RS and VS showed similar RPE (13.2 ± 2.7 vs. 14.2 ± 2.4) and MET (4.6 ± 1.1 vs. 4.0 ± 0.8) values (p > 0.05). RPE vs. MET correlation-coefficients were large in RS (r = 0.64; R = 41; p = 0.04) and were moderate in VS (r = 0.42; R = 18; p = 0.22). Additionally, RS secondary values (V˙O and HR vs. RPE) showed high coefficients (V˙O = 0.62; average HR = 0.62; maximal HR = 0.50, p < 0.05). VS secondary values, on the other hand, showed low-moderate coefficients (V˙O = 0.42; average HR = 0.23; maximal HR = 0.21, p > 0.05).

CONCLUSION

The current validation showed that RPE may not be a valid and strong method for T1DM patients while exergaming. Healthcare professionals should cautiously use the 6 - 20 point RPE scale in pathological patients, specifically in T1DM while exergaming.

摘要

目的

感知用力程度(RPE)与运动强度的生理测量值(包括代谢当量(MET)、耗氧量(V˙O)和心率(HR))具有相关性,可应用于真实(RS)和虚拟(VS)运动场景。为了在患有病理的患者中使用 RPE,我们旨在研究 1 型糖尿病(T1DM)患者在进行运动游戏时 RPE 的同时效度。

方法

10 名 T1DM 患者进行了两次 30 分钟的交叉中等强度运动(洗脱期 72-196 小时)。RS 组进行跑步,VS 组玩 Kinect Adventures!电子游戏。在运动期间通过直接气体分析仪测量 MET,运动后使用 6-20 分 Borg 量表测量 RPE。

结果

RS 和 VS 显示出相似的 RPE(13.2±2.7 与 14.2±2.4)和 MET(4.6±1.1 与 4.0±0.8)值(p>0.05)。RS 中的 RPE 与 MET 相关系数较大(r=0.64;R²=41;p=0.04),VS 中的相关系数为中度(r=0.42;R²=18;p=0.22)。此外,RS 的次要值(V˙O 和 HR 与 RPE)显示出较高的系数(V˙O=0.62;平均 HR=0.62;最大 HR=0.50,p<0.05)。然而,VS 的次要值显示出低中度系数(V˙O=0.42;平均 HR=0.23;最大 HR=0.21,p>0.05)。

结论

目前的验证表明,在运动游戏中,RPE 可能不是 T1DM 患者的一种有效且有力的方法。医疗保健专业人员在病理患者中(特别是在 T1DM 患者运动游戏时)应谨慎使用 6-20 分 RPE 量表。

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