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判断知觉决策的难度。

Judging the difficulty of perceptual decisions.

机构信息

Zuckerman Mind Brain Behavior Institute, Columbia University, New York, United States.

Department of Neuroscience, Columbia University, New York, United States.

出版信息

Elife. 2023 Nov 17;12:RP86892. doi: 10.7554/eLife.86892.

DOI:10.7554/eLife.86892
PMID:37975792
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC10656101/
Abstract

Deciding how difficult it is going to be to perform a task allows us to choose between tasks, allocate appropriate resources, and predict future performance. To be useful for planning, difficulty judgments should not require completion of the task. Here, we examine the processes underlying difficulty judgments in a perceptual decision-making task. Participants viewed two patches of dynamic random dots, which were colored blue or yellow stochastically on each appearance. Stimulus coherence (the probability, , of a dot being blue) varied across trials and patches thus establishing difficulty, | -0.5|. Participants were asked to indicate for which patch it would be easier to decide the dominant color. Accuracy in difficulty decisions improved with the difference in the stimulus difficulties, whereas the reaction times were not determined solely by this quantity. For example, when the patches shared the same difficulty, reaction times were shorter for easier stimuli. A comparison of several models of difficulty judgment suggested that participants compare the absolute accumulated evidence from each stimulus and terminate their decision when they differed by a set amount. The model predicts that when the dominant color of each stimulus is known, reaction times should depend only on the difference in difficulty, which we confirm empirically. We also show that this model is preferred to one that compares the confidence one would have in making each decision. The results extend evidence accumulation models, used to explain choice, reaction time, and confidence to prospective judgments of difficulty.

摘要

判断完成一项任务的难度有助于我们在任务之间进行选择、分配适当的资源,并预测未来的表现。为了便于规划,难度判断不应要求完成任务。在这里,我们研究了在知觉决策任务中进行难度判断的过程。参与者观看了两个动态随机点斑块,每个斑块在每次出现时随机呈现蓝色或黄色。刺激一致性(点为蓝色的概率 , )在试验和斑块之间变化,从而建立了难度,| -0.5|。要求参与者指出哪个斑块更容易决定主导颜色。难度判断的准确性随着刺激难度的差异而提高,而反应时间不仅取决于这个数量。例如,当斑块具有相同的难度时,对于较容易的刺激,反应时间较短。对几种难度判断模型的比较表明,参与者比较每个刺激的绝对累积证据,并在达到设定量时终止决策。该模型预测,当每个刺激的主导颜色已知时,反应时间应该只取决于难度的差异,我们通过经验证实了这一点。我们还表明,与比较做出每个决策的信心的模型相比,该模型更受青睐。结果将用于解释选择、反应时间和信心的证据积累模型扩展到对难度的前瞻性判断。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/ca21/10656101/3c04f36a87e6/elife-86892-fig8.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/ca21/10656101/e674c73c95cc/elife-86892-fig1.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/ca21/10656101/7b1f6cec1ec2/elife-86892-fig2.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/ca21/10656101/7c3ce881b2a5/elife-86892-fig3.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/ca21/10656101/391cf97c2b70/elife-86892-fig4.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/ca21/10656101/314be85d07f2/elife-86892-fig5.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/ca21/10656101/e078edfccb05/elife-86892-fig6.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/ca21/10656101/54f9a678def7/elife-86892-fig7.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/ca21/10656101/3c04f36a87e6/elife-86892-fig8.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/ca21/10656101/e674c73c95cc/elife-86892-fig1.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/ca21/10656101/7b1f6cec1ec2/elife-86892-fig2.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/ca21/10656101/7c3ce881b2a5/elife-86892-fig3.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/ca21/10656101/391cf97c2b70/elife-86892-fig4.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/ca21/10656101/314be85d07f2/elife-86892-fig5.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/ca21/10656101/e078edfccb05/elife-86892-fig6.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/ca21/10656101/54f9a678def7/elife-86892-fig7.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/ca21/10656101/3c04f36a87e6/elife-86892-fig8.jpg

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本文引用的文献

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Multiple decisions about one object involve parallel sensory acquisition but time-multiplexed evidence incorporation.多个关于一个物体的决策涉及并行的感觉获取,但时间复用的证据整合。
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