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一项针对慢性踝关节不稳儿童的基于家庭的运动计划,结合主动式电子游戏以改善平衡、运动熟练度、足踝能力及内在动机:可行性随机对照试验

A Home-Based Exercise Program With Active Video Games for Balance, Motor Proficiency, Foot and Ankle Ability, and Intrinsic Motivation in Children With Chronic Ankle Instability: Feasibility Randomized Controlled Trial.

作者信息

Chuadthong Janya, Lekskulchai Raweewan, Hiller Claire, Ajjimaporn Amornpan

机构信息

Faculty of Physical Therapy, Mahidol University, Nakon Pathom, Thailand.

Faculty of Medicine and Health, The University of Sydney, Sydney, New South Wales, Australia.

出版信息

JMIR Serious Games. 2023 Dec 20;11:e51073. doi: 10.2196/51073.

Abstract

BACKGROUND

Children with chronic ankle instability (CAI) frequently experience ankle unsteadiness, causing trips, falls, and ankle sprain injuries resulting in poor quality of life. A specific exercise program focused on physical and psychological purposes in children with CAI is needed.

OBJECTIVE

The purpose of this study was to investigate the feasibility of a 4-week home-based exercise training program using active video games (AVGs) for balance, motor proficiency, foot and ankle ability, and intrinsic motivation in children with CAI.

METHODS

Sixty children with CAI (mean age 10, SD 2 years) were randomly assigned to an experimental group (AVG group; n=30) or a control group (CG; n=30). The AVG group played 2 selected video games, Catching Fish and Russian Block, while the CG received the traditional exercise program for CAI. Both programs were scheduled for 30 minutes per day, 3 times per week, for 4 weeks at home. The single-leg stance test was used to assess static balance. The walking forward on a line and standing long jump tests were used to assess motor proficiency. The Foot and Ankle Ability Measure (FAAM) and the Intrinsic Motivation Inventory questionnaire were used to assess foot and ankle ability and intrinsic motivation, respectively. Assessments were conducted at baseline and after 4 weeks.

RESULTS

In the AVG group, the single-leg stand test (eyes open; on floor and on foam conditions), the FAAM (activities of daily living subscale), and intrinsic motivation (interest/enjoyment, pressure/tension, and value/usefulness dimensions) were improved compared with the CG (all P<.05). Motor proficiency did not differ between the 2 groups at the end of the 4-week program (P=.31 for the walking forward on a line, P=.34 for the standing long jump test).

CONCLUSIONS

A 4-week home-based exercise training program using AVGs can be beneficial and may be an effective approach for improving balance, foot and ankle ability, and enhancing positive motivation by increasing the interest/enjoyment and value/usefulness dimensions and lowering the pressure/tension dimension in children with CAI that require long-term rehabilitation sessions.

摘要

背景

慢性踝关节不稳(CAI)患儿经常感到踝关节不稳定,导致绊倒、摔倒和踝关节扭伤,从而影响生活质量。因此,需要为患有CAI的儿童制定一项针对身体和心理目标的特定锻炼计划。

目的

本研究旨在探讨一项为期4周的基于家庭的运动训练计划的可行性,该计划使用电子游戏(AVG)来提高CAI患儿的平衡能力、运动熟练度、足踝关节能力和内在动机。

方法

60名CAI患儿(平均年龄10岁,标准差2岁)被随机分为实验组(AVG组;n = 30)或对照组(CG组;n = 30)。AVG组玩两款选定的电子游戏,即《捕鱼》和《俄罗斯方块》,而CG组接受针对CAI的传统锻炼计划。两个计划均安排为每天30分钟,每周3次,在家中进行4周。单腿站立测试用于评估静态平衡。直线向前行走和立定跳远测试用于评估运动熟练度。足踝关节能力测量量表(FAAM)和内在动机量表问卷分别用于评估足踝关节能力和内在动机。在基线和4周后进行评估。

结果

与CG组相比,AVG组的单腿站立测试(睁眼;在地面和泡沫条件下)、FAAM(日常生活活动子量表)和内在动机(兴趣/享受、压力/紧张和价值/有用性维度)均有所改善(所有P <.05)。在为期4周的计划结束时,两组之间的运动熟练度没有差异(直线向前行走的P = 0.31,立定跳远测试的P = 0.34)。

结论

一项为期4周的基于家庭的使用AVG的运动训练计划可能有益,并且可能是一种有效的方法,可通过增加兴趣/享受和价值/有用性维度以及降低压力/紧张维度来提高CAI患儿的平衡能力、足踝关节能力,并增强积极动机,这些患儿需要长期的康复训练。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/c54f/10811453/7b62ac222419/games-v11-e51073-g001.jpg

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