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提高基于虚拟现实的持续性操作测试的生态效度和临床效用:探究任务难度和环境干扰因素的影响。

Advancing ecological validity and clinical utility in virtual reality-based continuous performance test: exploring the effects of task difficulty and environmental distractors.

作者信息

Oh Hyang-Kyeong, Cho Yoon Jae, Kim Jae-Jin, Shin Bokyoung, Kim Soo-Jeong, Park Soobin, Seok Jeong-Ho, Kim Soyeon, Kim Eunjoo

机构信息

Institute of Behavioral Sciences in Medicine, Yonsei University College of Medicine, Seoul, Republic of Korea.

Department of Psychiatry, Gangnam Severance Hospital, Yonsei University College of Medicine, Seoul, Republic of Korea.

出版信息

Front Psychiatry. 2024 Jan 17;14:1329221. doi: 10.3389/fpsyt.2023.1329221. eCollection 2023.

Abstract

INTRODUCTION

Researchers have highlighted concerns regarding the limited diagnostic utility and ecological validity of the Continuous Performance Test (CPT). Recent advancements in VR-based CPTs have attempted to address these concerns by simulating real-life scenarios and enhancing attention deficit hyperactivity disorder (ADHD) diagnosis; however, certain areas require improvement for obtaining reliable data from both healthy individuals and those with ADHD. To tackle these issues, we developed an enhanced VR-based CPT program featuring four distinct difficulty levels, advancing toward home-based assessment.

METHOD

Our feasibility study involved subjects without ADHD to establish a normative profile for VR-based CPT before extending it to ADHD assessment. Our sample included 20 Korean adults. They received a VR device with the VR-based CPT program installed and were asked to perform 1-2 blocks per day at home. Participants were instructed to complete 12 blocks over the subsequent 2 weeks. Psychological assessments and electroencephalograms (EEGs) were administered before and after the program. Post-study usability measures were also collected.

RESULT

Higher commission errors were notably evident in the "very high" difficulty level which featured complex stimuli and increased distraction. A notable correlation emerged between the overall distraction level and CPT accuracy, along with a significant link between intensity scores and commission errors. No significant differences were found in psychological assessment and there were no significant changes in the Theta-Beta Ratio (TBR) index before and after the program. The usability of our program was fair.

DISCUSSION

The study reveals that the newly designed VR-CPT program, simulating diverse real-life environments and offering varying task difficulty levels, proved acceptable and feasible. The key point of our study was that the adjustment and segmentation of difficulty levels in the VR-based CPT were achieved, and that this effort was validated by examining the impact of different levels of difficulty on CPT measures. Implementing this experimental setup in a home-based environment increased ecological validity, as well as clinical utility. Limitations and suggested directions for further investigation are described in detail.

摘要

引言

研究人员强调了对连续性能测试(CPT)的诊断效用有限和生态效度的担忧。基于虚拟现实(VR)的CPT的最新进展试图通过模拟现实生活场景和加强注意力缺陷多动障碍(ADHD)诊断来解决这些担忧;然而,为了从健康个体和ADHD患者那里获得可靠数据,某些方面仍需改进。为了解决这些问题,我们开发了一个基于VR的增强型CPT程序,该程序具有四个不同的难度级别,并朝着家庭评估方向发展。

方法

我们的可行性研究涉及无ADHD的受试者,以便在将基于VR的CPT扩展到ADHD评估之前建立一个规范档案。我们的样本包括20名韩国成年人。他们收到了一台安装有基于VR的CPT程序的VR设备,并被要求在家中每天进行1 - 2组测试。参与者被指示在接下来的2周内完成12组测试。在程序前后进行了心理评估和脑电图(EEG)检查。还收集了研究后的可用性指标。

结果

在具有复杂刺激和更高干扰的“非常高”难度级别中,更高的错误率尤为明显。整体干扰水平与CPT准确性之间出现了显著相关性,强度得分与错误率之间也存在显著关联。心理评估中未发现显著差异,并且程序前后的θ-β比率(TBR)指数也没有显著变化。我们程序的可用性尚可。

讨论

该研究表明,新设计的基于VR的CPT程序,模拟了各种现实生活环境并提供了不同的任务难度级别,被证明是可接受且可行的。我们研究的关键点在于实现了基于VR的CPT中难度级别的调整和细分,并且通过检查不同难度级别对CPT测量的影响,这一努力得到了验证。在家庭环境中实施这种实验设置提高了生态效度以及临床效用。详细描述了局限性和进一步研究的建议方向。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/a265/10832060/224fc06ae955/fpsyt-14-1329221-g0001.jpg

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