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使用带有眼动追踪的虚拟现实技术测量多动症儿童的注意力分散情况。

Measuring Attentional Distraction in Children With ADHD Using Virtual Reality Technology With Eye-Tracking.

作者信息

Stokes Jared D, Rizzo Albert, Geng Joy J, Schweitzer Julie B

机构信息

MIND Institute, University of California, Davis, Sacramento, CA, United States.

Department of Psychiatry and Behavioral Sciences, University of California, Davis, Sacramento, CA, United States.

出版信息

Front Virtual Real. 2022 Mar;3. doi: 10.3389/frvir.2022.855895. Epub 2022 Mar 8.

Abstract

OBJECTIVE

Distractions inordinately impair attention in children with Attention-Deficit Hyperactivity Disorder (ADHD) but examining this behavior under real-life conditions poses a challenge for researchers and clinicians. Virtual reality (VR) technologies may mitigate the limitations of traditional laboratory methods by providing a more ecologically relevant experience. The use of eye-tracking measures to assess attentional functioning in a VR context in ADHD is novel. In this proof of principle project, we evaluate the temporal dynamics of distraction eye-tracking measures in a VR classroom setting with 20 children diagnosed with ADHD between 8 and 12 years of age.

METHOD

We recorded continuous eye movements while participants performed math, Stroop, and continuous performance test (CPT) tasks with a series of "real-world" classroom distractors presented. We analyzed the impact of the distractors on rates of on-task performance and on-task, eye-gaze (i.e., looking at a classroom whiteboard) versus off-task eye-gaze (i.e., looking away from the whiteboard).

RESULTS

We found that while children did not always look at distractors themselves for long periods of time, the presence of a distractor disrupted on-task gaze at task-relevant whiteboard stimuli and lowered rates of task performance. This suggests that children with attention deficits may have a hard time returning to tasks once those tasks are interrupted, even if the distractor itself does not hold attention. Eye-tracking measures within the VR context can reveal rich information about attentional disruption.

CONCLUSIONS

Leveraging virtual reality technology in combination with eye-tracking measures is well-suited to advance the understanding of mechanisms underlying attentional impairment in naturalistic settings. Assessment within these immersive and well-controlled simulated environments provides new options for increasing our understanding of distractibility and its potential impact on the development of interventions for children with ADHD.

摘要

目的

注意力缺陷多动障碍(ADHD)儿童极易受到干扰,这会严重损害他们的注意力。然而,在现实生活条件下研究这种行为,对研究人员和临床医生来说是一项挑战。虚拟现实(VR)技术可以提供更符合生态环境的体验,从而减轻传统实验室方法的局限性。在ADHD的VR环境中使用眼动追踪措施来评估注意力功能是一种新方法。在这个原理验证项目中,我们评估了20名8至12岁被诊断为ADHD的儿童在VR教室环境中,干扰因素对眼动追踪测量注意力的时间动态影响。

方法

我们记录了参与者在执行数学、斯特鲁普和连续性能测试(CPT)任务时的连续眼动,同时呈现一系列“现实世界”的课堂干扰因素。我们分析了干扰因素对任务执行率以及任务相关注视(即看着教室白板)与非任务相关注视(即看向白板以外)的影响。

结果

我们发现,虽然孩子们并不总是长时间盯着干扰因素本身,但干扰因素的存在会干扰对与任务相关的白板刺激的任务相关注视,并降低任务执行率。这表明,即使干扰因素本身不会吸引注意力,注意力有缺陷的儿童在任务被打断后可能也很难重新回到任务中。VR环境中的眼动追踪测量可以揭示有关注意力干扰的丰富信息。

结论

将虚拟现实技术与眼动追踪测量相结合,非常适合推进对自然环境中注意力受损潜在机制的理解。在这些沉浸式且控制良好的模拟环境中进行评估,为加深我们对注意力分散及其对ADHD儿童干预发展的潜在影响的理解提供了新的选择。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/1108/9119405/02df5c132070/nihms-1805148-f0001.jpg

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