Stokes Jared D, Rizzo Albert, Geng Joy J, Schweitzer Julie B
MIND Institute, University of California, Davis, Sacramento, CA, United States.
Department of Psychiatry and Behavioral Sciences, University of California, Davis, Sacramento, CA, United States.
Front Virtual Real. 2022 Mar;3. doi: 10.3389/frvir.2022.855895. Epub 2022 Mar 8.
Distractions inordinately impair attention in children with Attention-Deficit Hyperactivity Disorder (ADHD) but examining this behavior under real-life conditions poses a challenge for researchers and clinicians. Virtual reality (VR) technologies may mitigate the limitations of traditional laboratory methods by providing a more ecologically relevant experience. The use of eye-tracking measures to assess attentional functioning in a VR context in ADHD is novel. In this proof of principle project, we evaluate the temporal dynamics of distraction eye-tracking measures in a VR classroom setting with 20 children diagnosed with ADHD between 8 and 12 years of age.
We recorded continuous eye movements while participants performed math, Stroop, and continuous performance test (CPT) tasks with a series of "real-world" classroom distractors presented. We analyzed the impact of the distractors on rates of on-task performance and on-task, eye-gaze (i.e., looking at a classroom whiteboard) versus off-task eye-gaze (i.e., looking away from the whiteboard).
We found that while children did not always look at distractors themselves for long periods of time, the presence of a distractor disrupted on-task gaze at task-relevant whiteboard stimuli and lowered rates of task performance. This suggests that children with attention deficits may have a hard time returning to tasks once those tasks are interrupted, even if the distractor itself does not hold attention. Eye-tracking measures within the VR context can reveal rich information about attentional disruption.
Leveraging virtual reality technology in combination with eye-tracking measures is well-suited to advance the understanding of mechanisms underlying attentional impairment in naturalistic settings. Assessment within these immersive and well-controlled simulated environments provides new options for increasing our understanding of distractibility and its potential impact on the development of interventions for children with ADHD.
注意力缺陷多动障碍(ADHD)儿童极易受到干扰,这会严重损害他们的注意力。然而,在现实生活条件下研究这种行为,对研究人员和临床医生来说是一项挑战。虚拟现实(VR)技术可以提供更符合生态环境的体验,从而减轻传统实验室方法的局限性。在ADHD的VR环境中使用眼动追踪措施来评估注意力功能是一种新方法。在这个原理验证项目中,我们评估了20名8至12岁被诊断为ADHD的儿童在VR教室环境中,干扰因素对眼动追踪测量注意力的时间动态影响。
我们记录了参与者在执行数学、斯特鲁普和连续性能测试(CPT)任务时的连续眼动,同时呈现一系列“现实世界”的课堂干扰因素。我们分析了干扰因素对任务执行率以及任务相关注视(即看着教室白板)与非任务相关注视(即看向白板以外)的影响。
我们发现,虽然孩子们并不总是长时间盯着干扰因素本身,但干扰因素的存在会干扰对与任务相关的白板刺激的任务相关注视,并降低任务执行率。这表明,即使干扰因素本身不会吸引注意力,注意力有缺陷的儿童在任务被打断后可能也很难重新回到任务中。VR环境中的眼动追踪测量可以揭示有关注意力干扰的丰富信息。
将虚拟现实技术与眼动追踪测量相结合,非常适合推进对自然环境中注意力受损潜在机制的理解。在这些沉浸式且控制良好的模拟环境中进行评估,为加深我们对注意力分散及其对ADHD儿童干预发展的潜在影响的理解提供了新的选择。