• 文献检索
  • 文档翻译
  • 深度研究
  • 学术资讯
  • Suppr Zotero 插件Zotero 插件
  • 邀请有礼
  • 套餐&价格
  • 历史记录
应用&插件
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
定价
高级版会员购买积分包购买API积分包
服务
文献检索文档翻译深度研究API 文档MCP 服务
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2026

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验

用于糖尿病患者血糖控制的电子互动游戏:系统评价与荟萃分析

Electronic Interactive Games for Glycemic Control in Individuals With Diabetes: Systematic Review and Meta-Analysis.

作者信息

Yao WenQi, Han YiBing, Yang Li, Chen Ying, Yan ShengZhe, Cheng YanZhen

机构信息

Department of Endocrinology, Zhujiang Hospital of Southern Medical University, Guangzhou, China.

Department of Nutrition, Zhujiang Hospital of Southern Medical University, Guangzhou, China.

出版信息

JMIR Serious Games. 2024 Feb 12;12:e43574. doi: 10.2196/43574.

DOI:10.2196/43574
PMID:38345856
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC10897792/
Abstract

BACKGROUND

Several electronic interventions have been used to improve glycemic control in patients with diabetes. Electronic interactive games specific to physical activity are available, but it is unclear if these are effective at improving glycemic control in patients with diabetes.

OBJECTIVE

This study aimed to determine the effects of electronic game-based interventions on glycemic control in patients with diabetes.

METHODS

Relevant studies that were published before April 1, 2023, were searched from 5 databases: PubMed, Embase, Web of Science, Scopus, and Cochrane Library. Eligibility criteria included prospective studies examining the relationship between electronic games with physical activities or diet education and glycemic control as the outcome. The risk of bias was assessed using the Cochrane risk-of-bias tool. All analyses were conducted using RevMan5.4.1. Depending on the heterogeneity across studies, the pooled effects were calculated using fixed-effects or random-effects models.

RESULTS

Participants from 9 studies were included and assessed. Glycated hemoglobin (HbA) and fasting blood glucose improved in the intervention group, although the analysis revealed no significant reduction in HbA (-0.09%, 95% CI -0.29% to 0.10%) or fasting blood glucose (-0.94 mg/dL, 95% CI -9.34 to 7.46 mg/dL). However, the physical activity of individuals in the intervention group was significantly higher than that of those in the control group (standardized mean difference=0.84, 95% CI 0.30 to 1.38; P=.002). Other outcomes, such as weight and blood lipids, exhibited no significant improvement (all P>.05).

CONCLUSIONS

Electronic games had a good impact on participants' physical activity and offered an advantage in glycemic control without reaching statistical significance. Electronic games are convenient for reminders and education. Low-intensity exercise games may not be considered a better adjuvant intervention to improve diabetes self-management care.

摘要

背景

多种电子干预措施已被用于改善糖尿病患者的血糖控制。有专门针对体育活动的电子互动游戏,但尚不清楚这些游戏对改善糖尿病患者的血糖控制是否有效。

目的

本研究旨在确定基于电子游戏的干预措施对糖尿病患者血糖控制的影响。

方法

从5个数据库(PubMed、Embase、Web of Science、Scopus和Cochrane图书馆)中检索2023年4月1日前发表的相关研究。纳入标准包括前瞻性研究,该研究考察电子游戏与体育活动或饮食教育之间的关系,并将血糖控制作为结果。使用Cochrane偏倚风险工具评估偏倚风险。所有分析均使用RevMan5.4.1进行。根据各研究之间的异质性,使用固定效应或随机效应模型计算合并效应。

结果

纳入并评估了9项研究的参与者。干预组糖化血红蛋白(HbA)和空腹血糖有所改善,尽管分析显示HbA(-0.09%,95%CI -0.29%至0.10%)或空腹血糖(-0.94mg/dL,95%CI -9.34至7.46mg/dL)没有显著降低。然而,干预组个体的体育活动显著高于对照组(标准化均数差=0.84,95%CI 0.30至1.38;P=0.002)。其他结果,如体重和血脂,没有显著改善(所有P>0.05)。

结论

电子游戏对参与者的体育活动有良好影响,在血糖控制方面具有优势,但未达到统计学意义。电子游戏便于提醒和教育。低强度运动游戏可能不被视为改善糖尿病自我管理护理的更好辅助干预措施。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/6146/10897792/6c4119901b44/games_v12i1e43574_fig5.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/6146/10897792/d57ad4f92242/games_v12i1e43574_fig1.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/6146/10897792/eefc89502f91/games_v12i1e43574_fig2.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/6146/10897792/98358bcd64c0/games_v12i1e43574_fig3.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/6146/10897792/a0bc5cccce0e/games_v12i1e43574_fig4.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/6146/10897792/6c4119901b44/games_v12i1e43574_fig5.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/6146/10897792/d57ad4f92242/games_v12i1e43574_fig1.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/6146/10897792/eefc89502f91/games_v12i1e43574_fig2.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/6146/10897792/98358bcd64c0/games_v12i1e43574_fig3.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/6146/10897792/a0bc5cccce0e/games_v12i1e43574_fig4.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/6146/10897792/6c4119901b44/games_v12i1e43574_fig5.jpg

相似文献

1
Electronic Interactive Games for Glycemic Control in Individuals With Diabetes: Systematic Review and Meta-Analysis.用于糖尿病患者血糖控制的电子互动游戏:系统评价与荟萃分析
JMIR Serious Games. 2024 Feb 12;12:e43574. doi: 10.2196/43574.
2
Folic acid supplementation and malaria susceptibility and severity among people taking antifolate antimalarial drugs in endemic areas.在流行地区,服用抗叶酸抗疟药物的人群中,叶酸补充剂与疟疾易感性和严重程度的关系。
Cochrane Database Syst Rev. 2022 Feb 1;2(2022):CD014217. doi: 10.1002/14651858.CD014217.
3
Behavioural interventions for type 2 diabetes: an evidence-based analysis.2型糖尿病的行为干预:一项基于证据的分析。
Ont Health Technol Assess Ser. 2009;9(21):1-45. Epub 2009 Oct 1.
4
5
Psychological interventions to improve self-management of type 1 and type 2 diabetes: a systematic review.心理干预对改善 1 型和 2 型糖尿病自我管理的效果:系统综述。
Health Technol Assess. 2020 Jun;24(28):1-232. doi: 10.3310/hta24280.
6
Web-Based Interventions for Pregnant Women With Gestational Diabetes Mellitus: Systematic Review and Meta-analysis.基于网络的干预措施在妊娠期糖尿病孕妇中的应用:系统评价和荟萃分析。
J Med Internet Res. 2023 Jan 19;25:e36922. doi: 10.2196/36922.
7
Effect of Dietary Approaches on Glycemic Control in Patients with Type 2 Diabetes: A Systematic Review with Network Meta-Analysis of Randomized Trials.膳食模式对 2 型糖尿病患者血糖控制的影响:一项随机试验的系统评价和网络荟萃分析。
Nutrients. 2023 Jul 15;15(14):3156. doi: 10.3390/nu15143156.
8
Efficacy of telemedicine on glycaemic control in patients with type 2 diabetes: A meta-analysis.远程医疗对2型糖尿病患者血糖控制的疗效:一项荟萃分析。
World J Diabetes. 2021 Feb 15;12(2):170-197. doi: 10.4239/wjd.v12.i2.170.
9
Effect of physical activity and different exercise modalities on glycemic control in people with prediabetes: a systematic review and meta-analysis of randomized controlled trials.运动和不同运动方式对糖尿病前期人群血糖控制的影响:随机对照试验的系统评价和荟萃分析。
Front Endocrinol (Lausanne). 2023 Sep 28;14:1233312. doi: 10.3389/fendo.2023.1233312. eCollection 2023.
10

引用本文的文献

1
Effects of Exergaming on Morphological Variables, Biochemical Parameters, and Blood Pressure in Children and Adolescents with Overweight/Obesity: A Systematic Review with Meta-Analysis of Randomized Controlled Trials.运动游戏对超重/肥胖儿童和青少年形态学变量、生化参数及血压的影响:一项随机对照试验的系统评价与Meta分析
Children (Basel). 2024 Dec 27;12(1):29. doi: 10.3390/children12010029.
2
Redesigning Pharmacy to Improve Public Health Outcomes: Expanding Retail Spaces for Digital Therapeutics to Replace Consumer Products That Increase Mortality and Morbidity Risks.重新设计药房以改善公共卫生成果:扩大数字疗法的零售空间,取代那些增加死亡和发病风险的消费品。
Pharmacy (Basel). 2024 Jul 12;12(4):107. doi: 10.3390/pharmacy12040107.

本文引用的文献

1
Quantity and variety of food groups consumption and the risk of diabetes in adults: A prospective cohort study.食物种类和数量的摄入与成年人糖尿病风险的关系:一项前瞻性队列研究。
Clin Nutr. 2021 Dec;40(12):5710-5717. doi: 10.1016/j.clnu.2021.10.003. Epub 2021 Oct 11.
2
Prevention of Type 2 Diabetes.预防 2 型糖尿病。
Endocrinol Metab Clin North Am. 2021 Sep;50(3):387-400. doi: 10.1016/j.ecl.2021.05.003. Epub 2021 Jul 12.
3
Interventions Using Wearable Physical Activity Trackers Among Adults With Cardiometabolic Conditions: A Systematic Review and Meta-analysis.
使用可穿戴式身体活动追踪器干预代谢综合征成年人:系统评价和荟萃分析。
JAMA Netw Open. 2021 Jul 1;4(7):e2116382. doi: 10.1001/jamanetworkopen.2021.16382.
4
Effect of implementing a mobile game on improving dietary information in diabetic patients.实施一款手机游戏对改善糖尿病患者饮食信息的影响。
Med J Islam Repub Iran. 2021 May 29;35:68. doi: 10.47176/mjiri.35.68. eCollection 2021.
5
Effect of Behaviorally Designed Gamification With Social Incentives on Lifestyle Modification Among Adults With Uncontrolled Diabetes: A Randomized Clinical Trial.行为设计的游戏化与社交激励对控制不佳的糖尿病成人生活方式改变的影响:一项随机临床试验。
JAMA Netw Open. 2021 May 3;4(5):e2110255. doi: 10.1001/jamanetworkopen.2021.10255.
6
General Behavioral Engagement and Changes in Clinical and Cognitive Outcomes of Patients with Type 2 Diabetes Using the Time2Focus Mobile App for Diabetes Education: Pilot Evaluation.使用 Time2Focus 移动应用程序进行糖尿病教育对 2 型糖尿病患者的一般行为参与度和临床及认知结果的改变:初步评估。
J Med Internet Res. 2021 Jan 20;23(1):e17537. doi: 10.2196/17537.
7
Games and Health Education for Diabetes Control: A Systematic Review with Meta-Analysis.用于糖尿病控制的游戏与健康教育:一项系统评价及荟萃分析
Healthcare (Basel). 2020 Oct 14;8(4):399. doi: 10.3390/healthcare8040399.
8
Manipulating Self-Avatar Body Dimensions in Virtual Worlds to Complement an Internet-Delivered Intervention to Increase Physical Activity in Overweight Women.在虚拟世界中操纵自我化身的身体尺寸,以补充互联网干预措施,增加超重女性的身体活动量。
Int J Environ Res Public Health. 2020 Jun 5;17(11):4045. doi: 10.3390/ijerph17114045.
9
Smartphones and Apps to Control Glycosylated Hemoglobin (HbA1c) Level in Diabetes: A Systematic Review and Meta-Analysis.用于控制糖尿病患者糖化血红蛋白(HbA1c)水平的智能手机及应用程序:一项系统评价与荟萃分析
J Clin Med. 2020 Mar 4;9(3):693. doi: 10.3390/jcm9030693.
10
Is There a Benefit to Patients Using Wearable Devices Such as Fitbit or Health Apps on Mobiles? A Systematic Review.患者使用可穿戴设备(如 Fitbit 或移动健康应用程序)是否有益?系统评价。
Am J Med. 2019 Dec;132(12):1394-1400.e1. doi: 10.1016/j.amjmed.2019.06.018. Epub 2019 Jul 11.