文献检索文档翻译深度研究
Suppr Zotero 插件Zotero 插件
邀请有礼套餐&价格历史记录

新学期,新优惠

限时优惠:9月1日-9月22日

30天高级会员仅需29元

1天体验卡首发特惠仅需5.99元

了解详情
不再提醒
插件&应用
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
高级版
套餐订阅购买积分包
AI 工具
文献检索文档翻译深度研究
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2025

Extended Reality-Based Mobile App Solutions for the Therapy of Children With Autism Spectrum Disorders: Systematic Literature Review.

作者信息

Toma Marian-Vladut, Turcu Cristina Elena, Turcu Corneliu Octavian, Vlad Sorin, Tiliute Doru Eugen, Pascu Paul

机构信息

Faculty of Economics, Administration and Business, "Stefan cel Mare" University of Suceava, Suceava, Romania.

Faculty of Electrical Engineering and Computer Science, University of Suceava, Suceava, Romania.

出版信息

JMIR Serious Games. 2024 Feb 19;12:e49906. doi: 10.2196/49906.


DOI:10.2196/49906
PMID:38373032
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC10913001/
Abstract

BACKGROUND: The increasing prevalence of autism spectrum disorder (ASD) has driven research interest on the therapy of individuals with autism, especially children, as early diagnosis and appropriate treatment can lead to improvement in the condition. With the widespread availability of virtual reality, augmented reality (AR), and mixed reality technologies to the public and the increasing popularity of mobile devices, the interest in the use of applications and technologies to provide support for the therapy of children with autism is growing. OBJECTIVE: This study aims to describe the literature on the potential of virtual reality, AR, and mixed reality technologies in the context of therapy for children with ASD. We propose to investigate and analyze the temporal distribution of relevant papers, identify the target audience for studies related to extended reality apps in ASD therapy, examine the technologies used in the development of these apps, assess the skills targeted for improvement in primary studies, explore the purposes of the proposed solutions, and summarize the results obtained from their application. METHODS: For the systematic literature review, 6 research questions were defined in the first phase, after which 5 international databases (Web of Science, Scopus, ScienceDirect, IEEE Xplore Digital Library, and ACM Digital Library) were searched using specific search strings. Results were centralized, filtered, and processed applying eligibility criteria and using the PRISMA (Preferred Reporting Items for Systematic Reviews and Meta-Analyses) guidelines. The results were refined using a technical and IT-oriented approach. The quality criteria assessed whether the research addressed ASDs, focused on children's therapy, involved targeted technologies, deployed solutions on mobile devices, and produced results relevant to our study. RESULTS: In the first step, 179 publications were identified in Zotero reference manager software (Corporation for Digital Scholarship). After excluding articles that did not meet the eligibility or quality assessment criteria, 28 publications were finalized. The analysis revealed an increase in publications related to apps for children with autism starting in 2015 and peaking in 2019. Most studies (22/28, 79%) focused on mobile AR solutions for Android devices, which were developed using the Unity 3D platform and the Vuforia engine. Although 68% (19/28) of these apps were tested with children, 32% (9/28) were tested exclusively by developers. More than half (15/28, 54%) of the studies used interviews as an evaluation method, yielding mostly favorable although preliminary results, indicating the need for more extensive testing. CONCLUSIONS: The findings reported in the studies highlight the fact that these technologies are appropriate for the therapy of children with ASD. Several studies showed a distinct trend toward the use of AR technology as an educational tool for people with ASD. This trend entails multidisciplinary cooperation and an integrated research approach, with an emphasis on comprehensive empirical evaluations and technology ethics.

摘要
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/592e/10913001/e0e5059a5ed9/games_v12i1e49906_fig4.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/592e/10913001/30197c3ee116/games_v12i1e49906_fig1.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/592e/10913001/1b80e766b79b/games_v12i1e49906_fig2.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/592e/10913001/c68dc65cb236/games_v12i1e49906_fig3.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/592e/10913001/e0e5059a5ed9/games_v12i1e49906_fig4.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/592e/10913001/30197c3ee116/games_v12i1e49906_fig1.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/592e/10913001/1b80e766b79b/games_v12i1e49906_fig2.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/592e/10913001/c68dc65cb236/games_v12i1e49906_fig3.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/592e/10913001/e0e5059a5ed9/games_v12i1e49906_fig4.jpg

相似文献

[1]
Extended Reality-Based Mobile App Solutions for the Therapy of Children With Autism Spectrum Disorders: Systematic Literature Review.

JMIR Serious Games. 2024-2-19

[2]
Folic acid supplementation and malaria susceptibility and severity among people taking antifolate antimalarial drugs in endemic areas.

Cochrane Database Syst Rev. 2022-2-1

[3]
Virtual Reality / Augmented Reality (VR/AR) Approach to Develop Social and Communication Skills in Children and Adolescents with Autism Spectrum Disorders Without Intellectual Impairment.

Psychiatr Danub. 2024-9

[4]
Virtual and augmented reality in biomedical engineering.

Biomed Eng Online. 2023-7-31

[5]
Quality Assessment of Digital Health Apps: Umbrella Review.

J Med Internet Res. 2024-10-10

[6]
Augmented Reality in Medicine: Systematic and Bibliographic Review.

JMIR Mhealth Uhealth. 2019-4-26

[7]
The Effectiveness of Integrated Care Pathways for Adults and Children in Health Care Settings: A Systematic Review.

JBI Libr Syst Rev. 2009

[8]
Cognitive rehabilitation in people with autism spectrum disorder: a systematic review of emerging virtual reality-based approaches.

J Neuroeng Rehabil. 2022-8-18

[9]
A Survey on Autism Care, Diagnosis, and Intervention Based on Mobile Apps Focusing on Usability and Software Design.

Sensors (Basel). 2023-7-9

[10]
Mixed Reality Platforms in Telehealth Delivery: Scoping Review.

JMIR Biomed Eng. 2023-3-24

引用本文的文献

[1]
Extended reality and information and communications technology in therapy: Enhancing remote artistic and recreational engagement for physically impaired and socially isolated patients.

Digit Health. 2025-6-25

[2]
Virtual environments as a novel and promising approach in (neuro)diagnosis and (neuro)therapy: a perspective on the example of autism spectrum disorder.

Front Neurosci. 2025-1-15

[3]
Automated Detection of Neurodevelopmental Disorders Using Face-to-Face Mobile Technology Among Typically Developing Greek Children: Randomized Controlled Trial.

JMIR Form Res. 2024-10-11

[4]
How people with brain injury run and evaluate a SLAM-based smartphone augmented reality application to assess object-location memory.

Psych J. 2024-12

本文引用的文献

[1]
Digital tools for direct assessment of autism risk during early childhood: A systematic review.

Autism. 2024-1

[2]
Use of Smartphone Health Apps Among Patients Aged 18 to 69 Years in Primary Care: Population-Based Cross-sectional Survey.

JMIR Form Res. 2022-6-16

[3]
FECTS: A Facial Emotion Cognition and Training System for Chinese Children with Autism Spectrum Disorder.

Comput Intell Neurosci. 2022

[4]
Application of artificial intelligence in wearable devices: Opportunities and challenges.

Comput Methods Programs Biomed. 2022-1

[5]
The PRISMA 2020 statement: an updated guideline for reporting systematic reviews.

BMJ. 2021-3-29

[6]
A systematic review evaluating the implementation of technologies to assess, monitor and treat neurodevelopmental disorders: A map of the current evidence.

Clin Psychol Rev. 2020-8

[7]
Identification, Evaluation, and Management of Children With Autism Spectrum Disorder.

Pediatrics. 2019-12-16

[8]
Labeling images with facial emotion and the potential for pediatric healthcare.

Artif Intell Med. 2019-7-6

[9]
Wildcard: A wearable virtual reality storytelling tool for children with intellectual developmental disability.

Annu Int Conf IEEE Eng Med Biol Soc. 2016-8

[10]
Evaluating Changes in the Prevalence of the Autism Spectrum Disorders (ASDs).

Public Health Rev. 2012

文献AI研究员

20分钟写一篇综述,助力文献阅读效率提升50倍

立即体验

用中文搜PubMed

大模型驱动的PubMed中文搜索引擎

马上搜索

推荐工具

医学文档翻译智能文献检索