Toma Marian-Vladut, Turcu Cristina Elena, Turcu Corneliu Octavian, Vlad Sorin, Tiliute Doru Eugen, Pascu Paul
Faculty of Economics, Administration and Business, "Stefan cel Mare" University of Suceava, Suceava, Romania.
Faculty of Electrical Engineering and Computer Science, University of Suceava, Suceava, Romania.
JMIR Serious Games. 2024 Feb 19;12:e49906. doi: 10.2196/49906.
The increasing prevalence of autism spectrum disorder (ASD) has driven research interest on the therapy of individuals with autism, especially children, as early diagnosis and appropriate treatment can lead to improvement in the condition. With the widespread availability of virtual reality, augmented reality (AR), and mixed reality technologies to the public and the increasing popularity of mobile devices, the interest in the use of applications and technologies to provide support for the therapy of children with autism is growing.
This study aims to describe the literature on the potential of virtual reality, AR, and mixed reality technologies in the context of therapy for children with ASD. We propose to investigate and analyze the temporal distribution of relevant papers, identify the target audience for studies related to extended reality apps in ASD therapy, examine the technologies used in the development of these apps, assess the skills targeted for improvement in primary studies, explore the purposes of the proposed solutions, and summarize the results obtained from their application.
For the systematic literature review, 6 research questions were defined in the first phase, after which 5 international databases (Web of Science, Scopus, ScienceDirect, IEEE Xplore Digital Library, and ACM Digital Library) were searched using specific search strings. Results were centralized, filtered, and processed applying eligibility criteria and using the PRISMA (Preferred Reporting Items for Systematic Reviews and Meta-Analyses) guidelines. The results were refined using a technical and IT-oriented approach. The quality criteria assessed whether the research addressed ASDs, focused on children's therapy, involved targeted technologies, deployed solutions on mobile devices, and produced results relevant to our study.
In the first step, 179 publications were identified in Zotero reference manager software (Corporation for Digital Scholarship). After excluding articles that did not meet the eligibility or quality assessment criteria, 28 publications were finalized. The analysis revealed an increase in publications related to apps for children with autism starting in 2015 and peaking in 2019. Most studies (22/28, 79%) focused on mobile AR solutions for Android devices, which were developed using the Unity 3D platform and the Vuforia engine. Although 68% (19/28) of these apps were tested with children, 32% (9/28) were tested exclusively by developers. More than half (15/28, 54%) of the studies used interviews as an evaluation method, yielding mostly favorable although preliminary results, indicating the need for more extensive testing.
The findings reported in the studies highlight the fact that these technologies are appropriate for the therapy of children with ASD. Several studies showed a distinct trend toward the use of AR technology as an educational tool for people with ASD. This trend entails multidisciplinary cooperation and an integrated research approach, with an emphasis on comprehensive empirical evaluations and technology ethics.
自闭症谱系障碍(ASD)患病率的不断上升引发了对自闭症患者治疗的研究兴趣,尤其是儿童,因为早期诊断和适当治疗可以改善病情。随着虚拟现实、增强现实(AR)和混合现实技术向公众广泛普及以及移动设备越来越受欢迎,利用应用程序和技术为自闭症儿童治疗提供支持的兴趣也在增加。
本研究旨在描述关于虚拟现实、AR和混合现实技术在ASD儿童治疗中的潜力的文献。我们建议调查和分析相关论文的时间分布,确定与ASD治疗中扩展现实应用相关研究的目标受众,研究这些应用开发中使用的技术,评估初步研究中针对改善的技能,探索所提出解决方案的目的,并总结其应用所获得的结果。
对于系统文献综述,在第一阶段定义了6个研究问题,之后使用特定搜索词在5个国际数据库(科学引文索引、Scopus、ScienceDirect、IEEE Xplore数字图书馆和美国计算机协会数字图书馆)中进行搜索。结果按照纳入标准进行集中、筛选和处理,并使用PRISMA(系统评价和Meta分析的首选报告项目)指南。结果使用技术和以信息技术为导向的方法进行优化。质量标准评估研究是否涉及ASD、是否专注于儿童治疗、是否涉及目标技术、是否在移动设备上部署解决方案以及是否产生与我们研究相关的结果。
第一步,在Zotero参考文献管理软件(数字学术公司)中识别出179篇出版物。排除不符合纳入或质量评估标准的文章后,最终确定了28篇出版物。分析显示,与自闭症儿童应用相关的出版物从2015年开始增加,并在2019年达到峰值。大多数研究(22/28,79%)专注于针对安卓设备的移动AR解决方案,这些方案是使用Unity 3D平台和Vuforia引擎开发的。尽管这些应用中有68%(19/28)对儿童进行了测试,但32%(9/28)仅由开发者进行了测试。超过一半(15/28,54%)的研究使用访谈作为评估方法,虽然结果大多是初步的且较为有利,但表明需要进行更广泛的测试。
研究报告的结果凸显了这些技术适用于ASD儿童治疗这一事实。多项研究显示出将AR技术用作ASD患者教育工具的明显趋势。这种趋势需要多学科合作和综合研究方法,重点是全面的实证评估和技术伦理。