Malaysia Postgraduate Department, School of Educational Studies, Universiti Sains Malaysia, 11800, Penang, Malaysia.
Zhaoqing College, Zhaoqing, 526061, China.
BMC Public Health. 2024 Feb 19;24(1):517. doi: 10.1186/s12889-024-18043-6.
The objective of this study was to conduct a systematic review to summarize and assess the advancements lately made on the enjoyable impacts of game-based physical education interventions on children and adolescents. Additionally, it attempted to identify the effects and variables influencing the enjoyable outcomes of children and adolescents' engagement in physical education games, through meta-analysis.
This study involves a comprehensive search of different databases like Web of Science, PubMed, Embase, EBSCOhost, Cochrane, and Scopus. Specific criteria are established for the selection process to make sure the relevant literature included. The quality assessment of the included researches is conducted based on the guidelines outlined in the Cochrane 5.1 handbook. Review Manager 5.3 software is employed to synthesis the effect sizes. Additionally, bias is assessed using funnel plots, and to identify potential sources of heterogeneity, subgroup analyses are performed.
A total of 1907 academic papers, out of which 2 articles were identified via other data sources. The present study examined the impact of a pedagogical intervention involving physical education games on the enjoyment experienced by children and adolescents. The results indicated a significant positive effect (MD = 0.53, 95%CI:[0.27,0.79], P < 0.05) of this intervention on enjoyment. Subgroup analyses further revealed that both boys (MD = 0.31, 95%CI:[0.13,0.50], P < 0.05) and girls (MD = 0.28, 95%CI:[0.05,0.51], P < 0.05) experienced increased pleasure compared to traditional physical education. Additionally, children under 12 years of age (MD = 0.41, 95%CI:[0.17,0.64], P < 0.05) benefited from sessions lasting at least 30 minutes or more per session (MD = 0.40, 95%CI:[0.19,0.60], P < 0.05), occurring 1 to 3 times per week (MD = 0.28, 95%CI:[0.16,0.40], P < 0.05), and lasting for more than 3 weeks (MD = 0.81, 95%CI:[0.29,1.34], P < 0.05). These findings suggest that the implementation of physical education games can be an effective approach to teaching this subject.
本研究旨在进行系统综述,总结和评估基于游戏的体育干预对儿童和青少年带来的愉快影响方面的最新进展。此外,通过荟萃分析,试图确定影响儿童和青少年参与体育游戏愉快结果的效果和变量。
本研究全面搜索了不同的数据库,如 Web of Science、PubMed、Embase、EBSCOhost、Cochrane 和 Scopus。制定了具体的选择标准,以确保纳入相关文献。根据 Cochrane 5.1 手册中的指南对纳入研究进行质量评估。使用 Review Manager 5.3 软件合成效应大小。此外,使用漏斗图评估偏倚,并进行亚组分析以确定潜在的异质性来源。
总共 1907 篇学术论文,其中 2 篇是通过其他数据源确定的。本研究检查了涉及体育游戏的教学干预对儿童和青少年体验到的乐趣的影响。结果表明,这种干预对享受有显著的积极影响(MD=0.53,95%CI:[0.27,0.79],P<0.05)。进一步的亚组分析表明,男孩(MD=0.31,95%CI:[0.13,0.50],P<0.05)和女孩(MD=0.28,95%CI:[0.05,0.51],P<0.05)都比传统体育教育更快乐。此外,12 岁以下的儿童(MD=0.41,95%CI:[0.17,0.64],P<0.05)从至少 30 分钟或更长时间的课程中受益(MD=0.40,95%CI:[0.19,0.60],P<0.05),每周 1 到 3 次(MD=0.28,95%CI:[0.16,0.40],P<0.05),持续 3 周以上(MD=0.81,95%CI:[0.29,1.34],P<0.05)。这些发现表明,实施体育游戏可以成为教授这门学科的有效方法。
1)使用体育游戏的干预措施已被证明在提高儿童和青少年的享受方面产生了有益的结果。2)针对促进儿童和青少年享受的治疗效果受到几个方面的影响,包括性别、年龄、身体活动的持续时间和频率,以及使用的特定活动周期。