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一项针对有跌倒史的社区居住老年人的任天堂 Ring Fit Adventure™平衡和力量训练计划的随机对照先导研究。

A randomised controlled pilot study of a Nintendo Ring Fit Adventure™ balance and strengthening exercise program in community-dwelling older adults with a history of falls.

机构信息

Department of Rehabilitation Sciences, The Hong Kong Polytechnic University, Kowloon, Hong Kong.

出版信息

Australas J Ageing. 2024 Sep;43(3):533-544. doi: 10.1111/ajag.13297. Epub 2024 Feb 26.

DOI:10.1111/ajag.13297
PMID:38404233
Abstract

OBJECTIVES

This pilot study examined the feasibility, acceptability, and effects of a Nintendo Ring Fit Adventure™-based balance and muscle strengthening exercise program in community-dwelling older adults with a history of falls.

METHODS

Older adults who have had at least one fall in the past year were randomly assigned to an experimental (n = 21) or control group (n = 21). The experimental group performed 16 exercise sessions in total, lasting 60 min each, twice a week for 8 weeks, whereas the control group received usual care. Feasibility was evaluated based on the scores of participants in the exercises. Acceptance was evaluated using a customised questionnaire examining participants' self-perceived enjoyment, feasibility and improvements. Clinical outcomes including balance (Mini-BESTest), lower limb muscle strength (Five-Time Sit-to-Stand test), mobility (Timed-Up and Go test), dual-task ability (Timed-Up and Go test-Dual Task), fear of falling (Icon-FES) and executive function (Color Trails Test) were evaluated at baseline and 8 weeks.

RESULTS

Thirty-one participants (74%) finished the 8-week assessment. The experimental group significantly improved their scores in six out of eight exercises (all p < .031). The mean scores of the self-perceived enjoyment, feasibility and improvement domains of the acceptability questionnaire were 3.46 ± .53, 3.08 ± .59, and 3.47 ± .57 respectively. A significant improvement in the anticipatory subscore of the Mini-BESTest was found in the experimental group compared to the control group (p = .02; Partial eta squared = .14).

CONCLUSIONS

The Nintendo Ring Fit Adventure™-based exercise program was feasible, acceptable, and potentially effective in community-dwelling older adults with a history of falls.

摘要

目的

本初步研究旨在检验基于任天堂 Ring Fit Adventure™ 的平衡和肌肉强化锻炼方案在有跌倒史的社区居住老年人中的可行性、可接受性和效果。

方法

过去一年中至少跌倒过一次的老年人被随机分配至实验组(n=21)或对照组(n=21)。实验组总共进行了 16 次锻炼,每次 60 分钟,每周 2 次,持续 8 周,而对照组则接受常规护理。根据参与者的锻炼得分评估可行性。通过评估参与者自我感知的愉悦度、可行性和改善情况的定制问卷评估接受程度。在基线和 8 周时评估临床结局,包括平衡(Mini-BESTest)、下肢肌肉力量(五次坐立站起测试)、移动能力(计时起立行走测试)、双重任务能力(计时起立行走测试-双重任务)、跌倒恐惧(Icon-FES)和执行功能(色连测试)。

结果

31 名参与者(74%)完成了 8 周评估。实验组在八项运动中的六项运动中显著提高了得分(均 p<.031)。接受度问卷中自我感知愉悦度、可行性和改善度的平均得分为 3.46±.53、3.08±.59 和 3.47±.57。实验组 Mini-BESTest 的预期分项得分与对照组相比显著提高(p=.02;部分 eta 平方=.14)。

结论

基于任天堂 Ring Fit Adventure™ 的锻炼方案在有跌倒史的社区居住老年人中是可行的、可接受的,并且可能有效。

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