Hernandez-Martinez Jordan, Cid-Calfucura Izham, Vásquez-Carrasco Edgar, Branco Braulio Henrique Magnani, Herrera-Valenzuela Tomás, Valdés-Badilla Pablo
Universidad de Los Lagos, Osorno, Chile.
Universidad de la Serena, Chile.
Inquiry. 2025 Jan-Dec;62:469580251372362. doi: 10.1177/00469580251372362. Epub 2025 Sep 16.
This systematic review and meta-analysis evaluated how exergaming (EXG) compares with various conventional physical therapies in improving balance and reducing fall risk among prefrail and frail older people. We searched 6 databases PubMed, Medline, CINAHL Complete, Scopus, the Cochrane Library, and Web of Science up to April 2025. Study quality and evidence certainty were appraised using PRISMA, TESTEX, Rob 2, and GRADE. For meta-analysis, Hedge's g effect sizes were computed for balance and fall risk outcomes. We chose fixed- or random-effects models and conducted subgroup analyses based on therapy dosage (sessions per week and minutes per session). The protocol is registered in PROSPERO (CRD420251009891). From 2434 records, 10 RCTs (n = 400; mean and standard deviation age 75.7 ± 5.9 years) met inclusion criteria. Overall and subgroup meta-analyses (4 each) showed significant EXG benefits for the Mini-BESTest ( < .01), Timed Up-and-Go (TUG; < .05) and Fall Efficacy Scale-International (FES-I; < .05). No statistically significant change was found for the Berg Balance Scale (BBS; = .05). When stratifying by dosage, EXG outperformed controls in TUG specifically for protocols with fewer than 3 sessions/week and under 50 min/session ( < .01). Dosage did not significantly influence FES-I outcomes. EXG is an alternative therapy that improves balance by reducing the fall risk, as measured by the Mini-BESTest, TUG, and FES-I, compared with conventional physical therapies (ie, physiotherapy, balance training, strength training, aerobic training, multicomponent training). Notably, protocols with <3 weekly sessions of <50 min each yielded the most pronounced TUG improvements.
本系统评价和荟萃分析评估了在改善虚弱前期和虚弱老年人的平衡能力及降低跌倒风险方面,运动游戏(EXG)与各种传统物理疗法相比的效果。我们检索了截至2025年4月的6个数据库,即PubMed、Medline、CINAHL Complete、Scopus、Cochrane图书馆和Web of Science。使用PRISMA、TESTEX、Rob 2和GRADE评估研究质量和证据确定性。对于荟萃分析,计算了平衡和跌倒风险结果的Hedge's g效应量。我们选择固定效应或随机效应模型,并根据治疗剂量(每周疗程数和每次疗程分钟数)进行亚组分析。该方案已在PROSPERO(CRD420251009891)注册。从2434条记录中,10项随机对照试验(n = 400;平均年龄和标准差为75.7±5.9岁)符合纳入标准。总体和亚组荟萃分析(各4项)显示,运动游戏在Mini-BESTest(P <.01)、计时起立行走测试(TUG;P <.05)和国际跌倒效能量表(FES-I;P <.05)方面有显著益处。Berg平衡量表(BBS;P =.05)未发现有统计学意义的变化。按剂量分层时,运动游戏在TUG方面优于对照组,特别是对于每周疗程少于3次且每次疗程少于50分钟的方案(P <.01)。剂量对FES-I结果没有显著影响。与传统物理疗法(即物理治疗、平衡训练、力量训练、有氧训练、多组分训练)相比,运动游戏是一种通过降低跌倒风险来改善平衡的替代疗法,这一效果通过Mini-BESTest、TUG和FES-I来衡量。值得注意的是,每周疗程少于3次且每次疗程少于50分钟的方案在TUG方面改善最为明显。