Department of Biomaterials, Faculty of Dental Surgery, University of Paris Cité, Paris, France.
Bretonneau Hospital, Paris, France.
Eur J Dent Educ. 2024 Aug;28(3):707-717. doi: 10.1111/eje.12999. Epub 2024 Feb 28.
The benefit of pedagogical escape rooms for dental students' stimulation, interest and knowledge strengthening has been suggested by several studies. However, in previous studies, only a few students were evaluated. This study aims to confirm the purpose of this innovative pedagogical tool in terms of learning consolidation and team building from students' perceptions. We directly incorporated an educational escape game into the fundamental academic formation as a practical-work course for fifth-year dental students.
The present escape game focused on 3D printing, whose implementation fit the different steps of an escape game well. This study was conducted in March 2022. All fifth-year dental students (n = 212) were divided into 5-6 student groups to match the conditions of an escape game. Before entering the room, each student had to complete a cross-sectional knowledge true/false test of 8 questions to assess their general level. Additionally, an 18-question appreciation survey was completed when leaving the room.
The students perceived the 3D-printing escape game to be relevant and especially expressed the benefit of being part of a team to exchange and build knowledge. These results suggest knowledge strengthening. The instructional benefit of this process seemed to exceed its mere fun and appealing aspect.
Our results with a large number of students showed that, from the students' perception, the educational escape game significantly improved knowledge and team-building. It created a supportive learning environment and increased students' motivation. It can provide a fun and effective way to diversify instruction.
几项研究表明,教育逃生室对牙科学生的刺激、兴趣和知识强化有益。然而,在之前的研究中,仅评估了少数学生。本研究旨在从学生的角度确认这种创新教学工具在巩固学习和团队建设方面的目的。我们直接将教育逃生游戏纳入五年级牙科学生的基础学术形成中,作为实践课程。
本逃生游戏的重点是 3D 打印,其实施非常适合逃生游戏的不同步骤。本研究于 2022 年 3 月进行。所有五年级牙科学生(n=212)分为 5-6 名学生一组,以符合逃生游戏的条件。进入房间之前,每个学生都必须完成 8 个问题的横断面知识真/假测试,以评估他们的一般水平。此外,离开房间时还完成了 18 个问题的评估调查。
学生们认为 3D 打印逃生游戏很相关,特别是表示作为团队的一部分进行交流和建立知识很有好处。这些结果表明知识得到了加强。这一过程的教学益处似乎超过了其娱乐和吸引人的方面。
我们对大量学生的研究结果表明,从学生的角度来看,教育逃生游戏显著提高了知识和团队建设。它创造了一个支持性的学习环境,提高了学生的积极性。它可以提供一种有趣且有效的多样化教学方法。