Department of Endodontics and Restorative Dentistry, Faculty of Dental Surgery, University of Nantes, Nantes, France.
CHU Nantes, Nantes, France.
Eur J Dent Educ. 2020 Aug;24(3):449-457. doi: 10.1111/eje.12521. Epub 2020 Mar 15.
The concept of escape games dedicated to dental students is a new learning experience that has not yet been extensively explored. The aim of this pilot study was to assess the impact and perceived value of an endodontic-themed escape game as assessed by fourth-year dental students.
This study was conducted at the University of Nantes, Faculty of Dental Surgery using a cross-sectional pre- and post-test research design to assess students' changes in performance. Students in the fourth year of dental surgery study (n = 18) were divided in four groups for this study. The answers to the pre-test/post-test were 50 true/false questions. Moreover, a 20-question perception survey was given to all the participants after completion of the escape game. The study data were collected in May 2019. An unpaired t test analysed the mean differences between the groups.
The results showed a statistically significant increase in post-test results (75.33% ± 10.17% of correct answers) compared to the pre-test results (67.33% ± 5.94% of correct answers) P < .05. Analysis of variance revealed that this change in score was not significantly different between the four groups. The students perceived the endodontic-themed escape game to be relevant. A one-sample t test indicated that students' mean (SD) perception 4.4 (0.7) was statistically significantly higher than the mean value of the evaluation scale P < .001. The students found this educational game to be a useful experience that helped them recall/apply knowledge whilst promoting teamwork.
Therefore, this type of game can enhance students' learning and motivation.
专为牙科学学生设计的逃脱游戏概念是一种新的学习体验,尚未得到广泛探索。本初步研究的目的是评估牙髓主题逃脱游戏对四年级牙科学学生的影响和感知价值。
该研究在南特大学牙科学院进行,采用横断面预-后测试研究设计来评估学生表现的变化。本研究将四年级牙科学学生(n=18)分为四组。预-后测试的答案均为 50 个真假问题。此外,所有参与者在完成逃脱游戏后还接受了一项 20 个问题的感知调查。研究数据于 2019 年 5 月收集。采用配对 t 检验分析组间的平均差异。
结果显示,后测结果(75.33%±10.17%的正确答案)明显高于前测结果(67.33%±5.94%的正确答案),P<.05。方差分析显示,这一分数变化在四组之间无显著差异。学生认为牙髓主题逃脱游戏具有相关性。单样本 t 检验表明,学生的平均(SD)感知值 4.4(0.7)明显高于评价量表的平均值,P<.001。学生认为这种教育游戏是一种有用的体验,有助于他们回忆/应用知识,同时促进团队合作。
因此,这种类型的游戏可以增强学生的学习动力。