• 文献检索
  • 文档翻译
  • 深度研究
  • 学术资讯
  • Suppr Zotero 插件Zotero 插件
  • 邀请有礼
  • 套餐&价格
  • 历史记录
应用&插件
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
定价
高级版会员购买积分包购买API积分包
服务
文献检索文档翻译深度研究API 文档MCP 服务
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2026

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验

教育类游戏在牙科学学生中的应用:一个试点牙髓病学主题逃脱游戏的设计与评估。

Educational gaming for dental students: Design and assessment of a pilot endodontic-themed escape game.

机构信息

Department of Endodontics and Restorative Dentistry, Faculty of Dental Surgery, University of Nantes, Nantes, France.

CHU Nantes, Nantes, France.

出版信息

Eur J Dent Educ. 2020 Aug;24(3):449-457. doi: 10.1111/eje.12521. Epub 2020 Mar 15.

DOI:10.1111/eje.12521
PMID:32142189
Abstract

INTRODUCTION

The concept of escape games dedicated to dental students is a new learning experience that has not yet been extensively explored. The aim of this pilot study was to assess the impact and perceived value of an endodontic-themed escape game as assessed by fourth-year dental students.

METHODS

This study was conducted at the University of Nantes, Faculty of Dental Surgery using a cross-sectional pre- and post-test research design to assess students' changes in performance. Students in the fourth year of dental surgery study (n = 18) were divided in four groups for this study. The answers to the pre-test/post-test were 50 true/false questions. Moreover, a 20-question perception survey was given to all the participants after completion of the escape game. The study data were collected in May 2019. An unpaired t test analysed the mean differences between the groups.

RESULTS

The results showed a statistically significant increase in post-test results (75.33% ± 10.17% of correct answers) compared to the pre-test results (67.33% ± 5.94% of correct answers) P < .05. Analysis of variance revealed that this change in score was not significantly different between the four groups. The students perceived the endodontic-themed escape game to be relevant. A one-sample t test indicated that students' mean (SD) perception 4.4 (0.7) was statistically significantly higher than the mean value of the evaluation scale P < .001. The students found this educational game to be a useful experience that helped them recall/apply knowledge whilst promoting teamwork.

CONCLUSION

Therefore, this type of game can enhance students' learning and motivation.

摘要

简介

专为牙科学学生设计的逃脱游戏概念是一种新的学习体验,尚未得到广泛探索。本初步研究的目的是评估牙髓主题逃脱游戏对四年级牙科学学生的影响和感知价值。

方法

该研究在南特大学牙科学院进行,采用横断面预-后测试研究设计来评估学生表现的变化。本研究将四年级牙科学学生(n=18)分为四组。预-后测试的答案均为 50 个真假问题。此外,所有参与者在完成逃脱游戏后还接受了一项 20 个问题的感知调查。研究数据于 2019 年 5 月收集。采用配对 t 检验分析组间的平均差异。

结果

结果显示,后测结果(75.33%±10.17%的正确答案)明显高于前测结果(67.33%±5.94%的正确答案),P<.05。方差分析显示,这一分数变化在四组之间无显著差异。学生认为牙髓主题逃脱游戏具有相关性。单样本 t 检验表明,学生的平均(SD)感知值 4.4(0.7)明显高于评价量表的平均值,P<.001。学生认为这种教育游戏是一种有用的体验,有助于他们回忆/应用知识,同时促进团队合作。

结论

因此,这种类型的游戏可以增强学生的学习动力。

相似文献

1
Educational gaming for dental students: Design and assessment of a pilot endodontic-themed escape game.教育类游戏在牙科学学生中的应用:一个试点牙髓病学主题逃脱游戏的设计与评估。
Eur J Dent Educ. 2020 Aug;24(3):449-457. doi: 10.1111/eje.12521. Epub 2020 Mar 15.
2
Creation and evaluation of an educational escape room for preclinical training on 3D printing in dentistry.创建和评估一个用于牙科 3D 打印临床前培训的教育逃生室。
Eur J Dent Educ. 2024 Aug;28(3):707-717. doi: 10.1111/eje.12999. Epub 2024 Feb 28.
3
Educational Gaming for Pharmacy Students - Design and Evaluation of a Diabetes-themed Escape Room.药学专业学生的教育游戏——糖尿病主题密室逃脱的设计与评估。
Am J Pharm Educ. 2017 Sep;81(7):6265. doi: 10.5688/ajpe8176265.
4
Who learns more: the impact of dual-player and single-player modes in a serious game on dental students' factual knowledge.双人模式和单人模式对口腔医学生事实性知识学习的影响:一项严肃游戏的研究
BMC Med Educ. 2024 Aug 21;24(1):902. doi: 10.1186/s12909-024-05884-3.
5
Transferability of a diabetes escape room into an accelerated pharmacy program.糖尿病密室逃脱在加速药学项目中的可转移性。
Curr Pharm Teach Learn. 2020 Jun;12(6):709-715. doi: 10.1016/j.cptl.2020.01.022. Epub 2020 Feb 18.
6
Migration of an Escape Room-Style Educational Game to an Online Environment: Design Thinking Methodology.将密室逃脱式教育游戏迁移至在线环境:设计思维方法
JMIR Serious Games. 2022 Sep 26;10(3):e32095. doi: 10.2196/32095.
7
Applying educational gaming success to a nonsterile compounding escape room.将教育性游戏的成功经验应用于非无菌配药密室逃脱游戏。
Curr Pharm Teach Learn. 2019 Oct;11(10):1049-1054. doi: 10.1016/j.cptl.2019.06.012. Epub 2019 Jun 28.
8
Implementation of a hepatitis-themed virtual escape room in pharmacy education: A pilot study.在药学教育中实施以肝炎为主题的虚拟密室逃脱游戏:一项试点研究。
Educ Inf Technol (Dordr). 2023 Apr 5:1-13. doi: 10.1007/s10639-023-11745-1.
9
The impact on nursing students' opinions and motivation of using a "Nursing Escape Room" as a teaching game: A descriptive study.使用“护理密室逃脱”作为教学游戏对护理专业学生观点和动机的影响:一项描述性研究。
Nurse Educ Today. 2019 Jan;72:73-76. doi: 10.1016/j.nedt.2018.10.018. Epub 2018 Nov 13.
10
Gaming and anxiety in the nursing simulation lab: A pilot study of an escape room.游戏与护理模拟实验室中的焦虑:密室逃脱的初步研究。
J Prof Nurs. 2021 Mar-Apr;37(2):298-305. doi: 10.1016/j.profnurs.2021.01.006. Epub 2021 Jan 20.

引用本文的文献

1
Gamification in endodontic education: a pilot study on student engagement and perceived learning outcomes.牙髓病学教育中的游戏化:一项关于学生参与度和感知学习成果的试点研究。
BMC Med Educ. 2025 Aug 28;25(1):1214. doi: 10.1186/s12909-025-07753-z.
2
Innovative Learning with Escape Rooms in Simulations, Technologies, and Pedagogical Impact in Healthcare Education: An Integrated Review.在医疗教育中通过密室逃脱游戏进行创新学习:模拟、技术及教学影响的综合综述
Ann Afr Med. 2025 Jul 1;24(3):540-548. doi: 10.4103/aam.aam_66_25. Epub 2025 Jun 2.
3
Creation and evaluation of an educational escape room in paediatric dentistry.
儿童牙科教育密室的创建与评估
BMC Med Educ. 2025 Apr 8;25(1):504. doi: 10.1186/s12909-025-06667-0.
4
The pilot application of escape rooms as a method to evaluate basic nursing skills: a qualitative study of student experiences.密室逃脱作为评估基础护理技能方法的试点应用:对学生体验的定性研究
BMC Nurs. 2024 Dec 20;23(1):935. doi: 10.1186/s12912-024-02630-4.
5
The development of a serious game for laser applications in dentistry and the evaluation of dental students' satisfaction.开发一款用于牙科激光应用的严肃游戏,并评估牙科学生的满意度。
BMC Med Educ. 2024 May 28;24(1):583. doi: 10.1186/s12909-024-05563-3.
6
Game design elements of serious games in the education of medical and healthcare professions: a mixed-methods systematic review of underlying theories and teaching effectiveness.严肃游戏在医学和医疗保健专业教育中的游戏设计元素:一项基于理论和教学效果的混合方法系统评价。
Adv Health Sci Educ Theory Pract. 2024 Nov;29(5):1825-1848. doi: 10.1007/s10459-024-10327-1. Epub 2024 Apr 2.
7
The effect of an escape room game on college nursing students' learning attitude and game flow experiences in teaching safe medication care for the elderly: an intervention educational study.逃生室游戏对大学生护理学生学习态度和安全用药护理老年教学游戏流程体验的影响:一项干预教育研究。
BMC Med Educ. 2023 Dec 12;23(1):945. doi: 10.1186/s12909-023-04961-3.
8
Application of Serious Games in Health Care: Scoping Review and Bibliometric Analysis.严肃游戏在医疗保健中的应用:范围综述和文献计量分析。
Front Public Health. 2022 Jun 10;10:896974. doi: 10.3389/fpubh.2022.896974. eCollection 2022.
9
A Virtual Escape Room versus Lecture on Infectious Disease Content: Effect on Resident Knowledge and Motivation.虚拟逃生室与传染病讲座内容的比较:对住院医师知识和动机的影响。
West J Emerg Med. 2022 Jan 3;23(1):9-14. doi: 10.5811/westjem.2021.12.54010.
10
An Interprofessional Escape Room Experience to Improve Knowledge and Collaboration Among Health Professions Students.一种跨专业密室逃脱体验,以提高健康专业学生的知识水平和协作能力。
Am J Pharm Educ. 2022 Nov;86(9):ajpe8823. doi: 10.5688/ajpe8823. Epub 2021 Dec 15.