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功利主义虚拟自我——利用具身个性化化身来研究半自动车辆困境中的道德决策。

The Utilitarian Virtual Self - Using Embodied Personalized Avatars to Investigate Moral Decision-Making in Semi-Autonomous Vehicle Dilemmas.

出版信息

IEEE Trans Vis Comput Graph. 2024 May;30(5):2162-2172. doi: 10.1109/TVCG.2024.3372121. Epub 2024 Apr 19.

Abstract

Embodied personalized avatars are a promising new tool to investigate moral decision-making by transposing the user into the "middle of the action" in moral dilemmas. Here, we tested whether avatar personalization and motor control could impact moral decision-making, physiological reactions and reaction times, as well as embodiment, presence and avatar perception. Seventeen participants, who had their personalized avatars created in a previous study, took part in a range of incongruent (i.e., harmful action led to better overall outcomes) and congruent (i.e., harmful action led to trivial outcomes) moral dilemmas as the drivers of a semi-autonomous car. They embodied four different avatars (counterbalanced - personalized motor control, personalized no motor control, generic motor control, generic no motor control). Overall, participants took a utilitarian approach by performing harmful actions only to maximize outcomes. We found increased physiological arousal (SCRs and heart rate) for personalized avatars compared to generic avatars, and increased SCRs in motor control conditions compared to no motor control. Participants had slower reaction times when they had motor control over their avatars, possibly hinting at more elaborate decision-making processes. Presence was also higher in motor control compared to no motor control conditions. Embodiment ratings were higher for personalized avatars, and generally, personalization and motor control were perceptually positive features. These findings highlight the utility of personalized avatars and open up a range of future research possibilities that could benefit from the affordances of this technology and simulate, more closely than ever, real-life action.

摘要

体现个性化的虚拟化身是一种很有前途的新工具,可以通过将用户置身于道德困境中的“行动中心”来研究道德决策。在这里,我们测试了个性化和运动控制是否会影响道德决策、生理反应和反应时间,以及体现、沉浸感和虚拟化身感知。17 名参与者在前一项研究中创建了个性化的虚拟化身,他们作为半自动汽车的驾驶员,参与了一系列不一致(即,有害行为会带来更好的整体结果)和一致(即,有害行为会带来微不足道的结果)的道德困境。他们体现了四个不同的虚拟化身(平衡 - 个性化运动控制、个性化无运动控制、通用运动控制、通用无运动控制)。总的来说,参与者采取了功利主义的方法,只采取有害的行动来最大化结果。与通用虚拟化身相比,我们发现个性化虚拟化身的生理唤醒(SCR 和心率)增加,与无运动控制相比,运动控制条件下的 SCR 增加。当参与者对自己的虚拟化身有运动控制时,他们的反应时间会变慢,这可能暗示着更复杂的决策过程。运动控制条件下的沉浸感也高于无运动控制条件。个性化虚拟化身的体现评价更高,一般来说,个性化和运动控制是感知上的积极特征。这些发现强调了个性化虚拟化身的实用性,并为未来的研究提供了一系列可能性,这些研究可能受益于这项技术的功能,并比以往更紧密地模拟现实生活中的行动。

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