• 文献检索
  • 文档翻译
  • 深度研究
  • 学术资讯
  • Suppr Zotero 插件Zotero 插件
  • 邀请有礼
  • 套餐&价格
  • 历史记录
应用&插件
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
定价
高级版会员购买积分包购买API积分包
服务
文献检索文档翻译深度研究API 文档MCP 服务
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2026

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验

考察扩展现实增强行为激活对成年人重度抑郁症的疗效:随机对照试验。

Examining the Efficacy of Extended Reality-Enhanced Behavioral Activation for Adults With Major Depressive Disorder: Randomized Controlled Trial.

机构信息

Department of Psychiatry and Behavioral Sciences, Stanford University School of Medicine, Stanford, CA, United States.

Department of Communication, Stanford University, Stanford, CA, United States.

出版信息

JMIR Ment Health. 2024 Apr 15;11:e52326. doi: 10.2196/52326.

DOI:10.2196/52326
PMID:38437873
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC11058556/
Abstract

BACKGROUND

Major depressive disorder (MDD) is a global concern with increasing prevalence. While many evidence-based psychotherapies (EBPs) have been identified to treat MDD, there are numerous barriers to patients accessing them. Virtual reality (VR) has been used as a treatment enhancement for a variety of mental health disorders, but few studies have examined its clinical use in treating MDD. Behavioral activation (BA) is a simple yet effective and established first-line EBP for MDD that has the potential to be easily enhanced and adapted with VR technology. A previous report by our group explored the feasibility and acceptability of VR-enhanced BA in a small clinical proof-of-concept pilot. This study examines the clinical efficacy of a more immersive extended reality (XR)-enhanced BA (XR-BA) prototype. This is the first clinical efficacy test of an XR-BA protocol.

OBJECTIVE

This study examined whether XR-BA was feasible and efficacious in treating MDD in an ambulatory telemedicine clinic.

METHODS

A nonblinded between-subject randomized controlled trial compared XR-BA to traditional BA delivered via telehealth. The study used a previously established, brief 3-week, 4-session BA EBP intervention. The experimental XR-BA participants were directed to use a Meta Quest 2 (Reality Labs) VR headset to engage in simulated pleasant or mastery activities and were compared to a control arm, which used only real-life mastery or pleasant activities as between-session homework. The Patient Health Questionnaire (PHQ)-9 was the primary outcome measure. Independent-sample and paired-sample t tests (2-tailed) were used to determine statistical significance and confirmed using structural equation modeling.

RESULTS

Overall, 26 participants with MDD were randomized to receive either XR-BA (n=13, 50%) or traditional BA (n=13, 50%). The mean age of the 26 participants (n=6, 23% male; n=19, 73% female; n=1, 4% nonbinary or third gender) was 50.3 (SD 17.3) years. No adverse events were reported in either group, and no substantial differences in dropout rates or homework completion were observed. XR-BA was found to be statistically noninferior to traditional BA (t=-0.28; P=.78). Both the XR-BA (t=2.5; P=.04) and traditional BA (t=2.3; P=.04) arms showed a statistically significant decrease in PHQ-9 and clinical severity from the beginning of session 1 to the beginning of session 4. There was a significant decrease in PHQ-8 to PHQ-9 scores between the phone intake and the beginning of session 1 for the XR-BA group (t=2.6; P=.03) but not the traditional BA group (t=1.4; P=.20).

CONCLUSIONS

This study confirmed previous findings that XR-BA may be a feasible, non-inferior, and acceptable enhancement to traditional BA. Additionally, there was evidence that supports the potential of XR to enhance expectation or placebo effects. Further research is needed to examine the potential of XR to improve access, outcomes, and barriers to MDD care.

TRIAL REGISTRATION

ClinicalTrials.gov NCT05525390; https://clinicaltrials.gov/study/NCT05525390.

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/921c/11058556/0ddb91254a51/mental_v11i1e52326_fig3.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/921c/11058556/1cef2e18d2c2/mental_v11i1e52326_fig1.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/921c/11058556/6dcd36bf6e68/mental_v11i1e52326_fig2.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/921c/11058556/0ddb91254a51/mental_v11i1e52326_fig3.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/921c/11058556/1cef2e18d2c2/mental_v11i1e52326_fig1.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/921c/11058556/6dcd36bf6e68/mental_v11i1e52326_fig2.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/921c/11058556/0ddb91254a51/mental_v11i1e52326_fig3.jpg
摘要

背景

重度抑郁症(MDD)是一个全球性问题,其患病率呈上升趋势。虽然已经确定了许多循证心理疗法(EBPs)来治疗 MDD,但患者获得这些疗法的障碍很多。虚拟现实(VR)已被用作各种心理健康障碍的治疗增强手段,但很少有研究探讨其在治疗 MDD 中的临床应用。行为激活(BA)是一种简单但有效的、已确立的一线 MDD EBP,具有通过 VR 技术进行简单增强和适应的潜力。我们小组的先前报告探讨了小型临床概念验证试验中 VR 增强 BA 的可行性和可接受性。本研究检查了更具沉浸感的扩展现实(XR)增强 BA(XR-BA)原型的临床疗效。这是对 XR-BA 方案的首次临床疗效测试。

目的

本研究在远程医疗的门诊环境中,考察 XR-BA 治疗 MDD 是否可行和有效。

方法

一项非盲、受试者间随机对照试验比较了 XR-BA 与通过远程医疗提供的传统 BA。该研究使用了先前建立的、简短的 3 周、4 节的 BA EBP 干预。实验组的 XR-BA 参与者被要求使用 Meta Quest 2(Reality Labs)VR 耳机参与模拟愉快或掌握活动,并与对照组进行比较,对照组仅在现实生活中使用掌握或愉快活动作为会话之间的家庭作业。患者健康问卷(PHQ)-9 是主要的结局衡量标准。采用独立样本和配对样本 t 检验(双侧)确定统计学意义,并使用结构方程模型进行确认。

结果

共有 26 名 MDD 患者被随机分配接受 XR-BA(n=13,50%)或传统 BA(n=13,50%)。26 名参与者(n=6,23%男性;n=19,73%女性;n=1,4%非二元或第三性别)的平均年龄为 50.3(SD 17.3)岁。两组均未报告不良事件,且两组的辍学率或家庭作业完成率无明显差异。XR-BA 在统计学上不比传统 BA 差(t=-0.28;P=.78)。XR-BA(t=2.5;P=.04)和传统 BA(t=2.3;P=.04)组均显示 PHQ-9 和临床严重程度从第 1 次治疗开始到第 4 次治疗开始显著降低。XR-BA 组从电话摄入到第 1 次治疗开始时 PHQ-8 到 PHQ-9 的评分显著降低(t=2.6;P=.03),但传统 BA 组没有(t=1.4;P=.20)。

结论

本研究证实了之前的发现,即 XR-BA 可能是传统 BA 的一种可行、非劣效和可接受的增强手段。此外,有证据表明 XR 有可能增强预期或安慰剂效应。需要进一步研究以探讨 XR 改善 MDD 护理的可及性、结果和障碍的潜力。

试验注册

ClinicalTrials.gov NCT05525390;https://clinicaltrials.gov/study/NCT05525390。

相似文献

1
Examining the Efficacy of Extended Reality-Enhanced Behavioral Activation for Adults With Major Depressive Disorder: Randomized Controlled Trial.考察扩展现实增强行为激活对成年人重度抑郁症的疗效:随机对照试验。
JMIR Ment Health. 2024 Apr 15;11:e52326. doi: 10.2196/52326.
2
Virtual Reality Behavioral Activation for Adults With Major Depressive Disorder: Feasibility Randomized Controlled Trial.针对重度抑郁症成年人的虚拟现实行为激活:可行性随机对照试验
JMIR Ment Health. 2022 May 6;9(5):e35526. doi: 10.2196/35526.
3
Virtual Reality Behavioral Activation as an Intervention for Major Depressive Disorder: Case Report.虚拟现实行为激活疗法对重度抑郁症的干预:病例报告
JMIR Ment Health. 2020 Nov 3;7(11):e24331. doi: 10.2196/24331.
4
Cost and Outcome of BehaviouRal Activation (COBRA): a randomised controlled trial of behavioural activation versus cognitive-behavioural therapy for depression.行为激活(COBRA)的成本和结果:行为激活与认知行为疗法治疗抑郁症的随机对照试验。
Health Technol Assess. 2017 Aug;21(46):1-366. doi: 10.3310/hta21460.
5
Behavioural activation therapy for post-stroke depression: the BEADS feasibility RCT.行为激活疗法治疗脑卒中后抑郁:BEADS 可行性 RCT。
Health Technol Assess. 2019 Sep;23(47):1-176. doi: 10.3310/hta23470.
6
Combining behavioral harm-reduction treatment and extended-release naltrexone for people experiencing homelessness and alcohol use disorder in the USA: a randomised clinical trial.在美国,将行为危害减少治疗与纳曲酮长效制剂联合用于无家可归和酒精使用障碍人群:一项随机临床试验。
Lancet Psychiatry. 2021 Apr;8(4):287-300. doi: 10.1016/S2215-0366(20)30489-2. Epub 2021 Mar 10.
7
Folic acid supplementation and malaria susceptibility and severity among people taking antifolate antimalarial drugs in endemic areas.在流行地区,服用抗叶酸抗疟药物的人群中,叶酸补充剂与疟疾易感性和严重程度的关系。
Cochrane Database Syst Rev. 2022 Feb 1;2(2022):CD014217. doi: 10.1002/14651858.CD014217.
8
Quetiapine monotherapy in acute phase for major depressive disorder: a meta-analysis of randomized, placebo-controlled trials.喹硫平单药治疗急性期单相重性抑郁障碍:随机、安慰剂对照试验的荟萃分析。
BMC Psychiatry. 2012 Sep 27;12:160. doi: 10.1186/1471-244X-12-160.
9
Cost and Outcome of Behavioural Activation versus Cognitive Behavioural Therapy for Depression (COBRA): a randomised, controlled, non-inferiority trial.抑郁症行为激活与认知行为疗法的成本与结果(COBRA):一项随机对照非劣效性试验
Lancet. 2016 Aug 27;388(10047):871-80. doi: 10.1016/S0140-6736(16)31140-0. Epub 2016 Jul 23.
10
Computer-delivered behavioural activation and approach-avoidance training in major depression: Proof of concept and initial outcomes.计算机传递的行为激活和回避-趋近训练治疗重度抑郁症:概念验证和初步结果。
Br J Clin Psychol. 2021 Sep;60(3):357-374. doi: 10.1111/bjc.12287. Epub 2021 Mar 27.

引用本文的文献

1
Acceptability, Usability, and Insights Into Cybersickness Levels of a Novel Virtual Reality Environment for the Evaluation of Depressive Symptoms: Exploratory Observational Study.一种用于评估抑郁症状的新型虚拟现实环境的可接受性、可用性及晕动症水平洞察:探索性观察研究
JMIR Form Res. 2025 Apr 16;9:e68132. doi: 10.2196/68132.
2
The impact of extended reality cognitive behavioral therapy on mental disorders among children and youth: A systematic review and meta-analysis protocol.扩展现实认知行为疗法对儿童和青少年精神障碍的影响:一项系统评价和荟萃分析方案
PLoS One. 2025 Mar 6;20(3):e0315313. doi: 10.1371/journal.pone.0315313. eCollection 2025.
3

本文引用的文献

1
Hope and depression and personality disorders.希望与抑郁及人格障碍。
Curr Opin Psychol. 2023 Feb;49:101507. doi: 10.1016/j.copsyc.2022.101507. Epub 2022 Nov 2.
2
Virtual Reality Behavioral Activation for Adults With Major Depressive Disorder: Feasibility Randomized Controlled Trial.针对重度抑郁症成年人的虚拟现实行为激活:可行性随机对照试验
JMIR Ment Health. 2022 May 6;9(5):e35526. doi: 10.2196/35526.
3
Virtual Reality for Supporting the Treatment of Depression and Anxiety: Scoping Review.虚拟现实技术辅助治疗抑郁和焦虑:范围综述
A Virtual Reality Cognitive Stimulation Program as an Effective Tool Against Residual/Prodromal Depressive Symptoms in Bipolar Disorders.
虚拟现实认知刺激程序作为对抗双相情感障碍残留/前驱抑郁症状的有效工具。
J Clin Med. 2024 Aug 11;13(16):4714. doi: 10.3390/jcm13164714.
JMIR Ment Health. 2021 Sep 23;8(9):e29681. doi: 10.2196/29681.
4
The Economic Burden of Adults with Major Depressive Disorder in the United States (2010 and 2018).美国患有重度抑郁症的成年人的经济负担(2010 年和 2018 年)。
Pharmacoeconomics. 2021 Jun;39(6):653-665. doi: 10.1007/s40273-021-01019-4. Epub 2021 May 5.
5
Virtual Reality Behavioral Activation as an Intervention for Major Depressive Disorder: Case Report.虚拟现实行为激活疗法对重度抑郁症的干预:病例报告
JMIR Ment Health. 2020 Nov 3;7(11):e24331. doi: 10.2196/24331.
6
A Literature Overview of Virtual Reality (VR) in Treatment of Psychiatric Disorders: Recent Advances and Limitations.虚拟现实(VR)治疗精神疾病的文献综述:最新进展与局限性
Front Psychiatry. 2019 Jul 19;10:505. doi: 10.3389/fpsyt.2019.00505. eCollection 2019.
7
Brief behavioral activation intervention for depressive symptoms: Patient satisfaction, acceptability, engagement, and treatment response.简短的行为激活干预对抑郁症状的效果:患者满意度、可接受性、参与度和治疗反应。
Psychol Serv. 2020 Nov;17(4):443-451. doi: 10.1037/ser0000328. Epub 2019 Feb 4.
8
Recommendations for Methodology of Virtual Reality Clinical Trials in Health Care by an International Working Group: Iterative Study.国际工作组关于医疗保健领域虚拟现实临床试验方法的建议:迭代研究
JMIR Ment Health. 2019 Jan 31;6(1):e11973. doi: 10.2196/11973.
9
Virtual reality therapy for refractory auditory verbal hallucinations in schizophrenia: A pilot clinical trial.虚拟现实治疗精神分裂症难治性幻听的初步临床试验。
Schizophr Res. 2018 Jul;197:176-181. doi: 10.1016/j.schres.2018.02.031. Epub 2018 Feb 24.
10
Virtual reality compared with exposure in the treatment of social anxiety disorder: a three-arm randomised controlled trial.虚拟现实与暴露疗法治疗社交焦虑障碍的比较:一项三臂随机对照试验。
Br J Psychiatry. 2017 Apr;210(4):276-283. doi: 10.1192/bjp.bp.116.184234. Epub 2016 Dec 15.