Paul Margot, Bullock Kim, Bailenson Jeremy
PGSP-Stanford PsyD Consortium, Palo Alto University, Palo Alto, CA, United States.
Department of Psychiatry & Behavioral Sciences, Stanford School of Medicine, Stanford, CA, United States.
JMIR Ment Health. 2022 May 6;9(5):e35526. doi: 10.2196/35526.
Major depressive disorder (MDD) is a global crisis with increasing incidence and prevalence. There are many established evidence-based psychotherapies (EBPs) for depression, but numerous barriers still exist; most notably, access and dissemination. Virtual reality (VR) may offer some solutions to existing constraints of EBPs for MDD.
We aimed to examine the feasibility, acceptability, and tolerability of using VR as a method of delivering behavioral activation (BA) for adults diagnosed with MDD during a global pandemic and to explore for signs of clinical efficacy by comparing VR-enhanced BA (VR BA) to a standard BA treatment and a treatment as usual control group for individuals diagnosed with MDD.
A feasibility trial using a 3-armed, unblinded, randomized controlled pilot design was conducted. The study took place remotely via Zoom telehealth visits between April 8, 2020, and January 15, 2021. This study used a 3-week, 4-session protocol in which VR BA participants used a VR headset to complete their BA homework. Feasibility was measured using dropout rates, serious adverse events, completion of homework, an adapted telepresence scale, the Simulator Sickness Questionnaire, the Brief Agitation Measure, and an adapted Technology Acceptance Model. Efficacy was assessed using the Patient Health Questionnaire-9.
Of the 35 participants assessed for eligibility, 13 (37%) were randomized into VR BA (n=5, 38%), traditional BA (n=4, 31%), or a treatment as usual control (n=4, 31%). The mean age of the 13 participants (5/13, 38% male; 7/13, 54% female; and 1/13, 8% nonbinary or third gender) was 35.4 (SD 12.3) years. This study demonstrated VR BA feasibility in participants with MDD through documented high levels of acceptability and tolerability while engaging in VR-induced pleasurable activities in conjunction with a brief BA protocol. No adverse events were reported. This study also illustrated that VR BA may have potential clinical utility for treating MDD, as the average VR BA participant's clinical severity decreased by 5.67 points, signifying a clinically meaningful change in severity from a moderate to a mild level of depression as per the Patient Health Questionnaire-9 score.
The findings of this study demonstrate that VR BA is safe and feasible to explore for the treatment of MDD. This study documented evidence that VR BA may be efficacious and justifies further examination in an adequately powered randomized controlled trial. This pilot study highlights the potential utility that VR technology may offer patients with MDD, especially those who have difficulty accessing real-world pleasant activities. In addition, for those having difficulty accessing care, VR BA could be adapted as a first step to help people improve their mood and increase their motivation while waiting to connect with a health care professional for other EBPs.
ClinicalTrials.gov NCT04268316; https://clinicaltrials.gov/ct2/show/NCT04268316.
INTERNATIONAL REGISTERED REPORT IDENTIFIER (IRRID): RR2-10.2196/24331.
重度抑郁症(MDD)是一场全球性危机,发病率和患病率不断上升。目前已有多种成熟的基于证据的抑郁症心理疗法(EBPs),但仍存在诸多障碍;最显著的是,可及性和传播问题。虚拟现实(VR)可能为MDD的EBPs现有局限提供一些解决方案。
我们旨在研究在全球大流行期间,将VR作为一种为被诊断为MDD的成年人提供行为激活(BA)的方法的可行性、可接受性和耐受性,并通过将VR增强的BA(VR BA)与标准BA治疗以及针对被诊断为MDD的个体的常规治疗对照组进行比较,探索临床疗效迹象。
采用三臂、非盲、随机对照试验设计进行可行性试验。该研究于2020年4月8日至2021年1月15日通过Zoom远程医疗访问远程进行。本研究采用为期3周、共4节的方案,其中VR BA参与者使用VR头显完成其BA作业。使用脱落率、严重不良事件、作业完成情况、改编的临场感量表、模拟器晕动症问卷、简短激动量表以及改编的技术接受模型来衡量可行性。使用患者健康问卷-9评估疗效。
在35名评估合格的参与者中,13名(37%)被随机分为VR BA组(n = 5,38%)、传统BA组(n = 4,31%)或常规治疗对照组(n = 4,31%)。13名参与者的平均年龄为35.4(标准差12.3)岁(5/13,38%为男性;7/13,54%为女性;1/13,8%为非二元或第三性别)。本研究通过记录高水平的可接受性和耐受性,同时让参与者在简短的BA方案中参与VR诱导的愉悦活动,证明了VR BA在MDD参与者中的可行性。未报告不良事件。本研究还表明,VR BA可能对治疗MDD具有潜在的临床效用,因为VR BA参与者的平均临床严重程度降低了5.67分,根据患者健康问卷-9评分,这表明严重程度从中度抑郁到轻度抑郁有了临床上有意义的变化。
本研究结果表明,VR BA用于探索治疗MDD是安全可行的。本研究记录了VR BA可能有效的证据,并证明在一项有足够样本量的随机对照试验中进行进一步研究是合理的。这项试点研究突出了VR技术可能为MDD患者提供的潜在效用,特别是那些难以参与现实世界中愉悦活动的患者。此外,对于那些难以获得护理的人来说,VR BA可以作为第一步进行调整,以帮助人们在等待与医疗保健专业人员联系以接受其他EBPs治疗时改善情绪并增强动力。
ClinicalTrials.gov NCT04268316;https://clinicaltrials.gov/ct2/show/NCT04268316。
国际注册报告识别码(IRRID):RR2 - 10.2196/24331。