Physical Education and Sport Sciences Department, College of Education, Sultan Qaboos University, Muscat, Sultanate of Oman.
Higher Institute of Sport and Physical Education of Ksar Said, Manouba University, Tunis, Tunisia.
BMC Psychol. 2024 Mar 7;12(1):131. doi: 10.1186/s40359-024-01589-w.
Changing from a static to a dynamic balance condition could affect the performance of a cognitive task such as mental rotation. Thus, the main goal of this study is to investigate aspects of visual-spatial cognition between two non-contact sports (i.e., badminton and volleyball) in different upright conditions (i.e., standing position, frontal balance, and sagittal balance).
Thirty-five volunteer female sports and physical education students, fourteen specialists in badminton and twenty-one specialists in volleyball agreed to participate in this study. Each of the assessments was a 3D cube mental rotation task with and/or without balance exercises (i.e., frontal and/or sagittal balance) on a wobble board. Five stimuli were used in the mental rotation task (i.e., 45°, 135°, 180°, 225° and 315° for objected-based cube condition with egocentric transformation) which included pairs of standard and comparison images.
The findings indicate that there was a notable decrease (p < 0.001; d = 1.745) in response time in both dynamic balance conditions (i.e., frontal and sagittal balance) compared to standing position condition. In addition, results revealed significant interaction between balance conditions (i.e., frontal and/or sagittal balance) and groups (i.e., badminton and volleyball) in the response time at 225° angle and in the error percentage.
In sum, dynamic balance is also an activity that involves mental manipulation of objects in 3D space, which can enhance badminton and volleyball female players' ability to rotate 3D cube stimuli.
从静态平衡到动态平衡的转变可能会影响到心理旋转等认知任务的表现。因此,本研究的主要目的是研究两种非接触性运动(即羽毛球和排球)在不同的直立状态(即站立位、额状位和矢状位平衡)下的视觉空间认知方面。
35 名志愿的女性体育和体育教育专业学生,14 名羽毛球专家和 21 名排球专家同意参加这项研究。每个评估都是一个 3D 立方体心理旋转任务,在平衡板上进行平衡练习(即额状位和/或矢状位平衡),并带有和/或不带有平衡练习。在心理旋转任务中使用了五个刺激物(即对象为基于立方体的条件,具有自我转换,角度为 45°、135°、180°、225°和 315°),包括标准和比较图像对。
研究结果表明,在动态平衡条件(即额状位和矢状位平衡)下,与站立位条件相比,反应时间显著下降(p<0.001;d=1.745)。此外,结果还表明,在 225°角度的反应时间和误差百分比方面,平衡条件(即额状位和/或矢状位平衡)和组(即羽毛球和排球)之间存在显著的交互作用。
总之,动态平衡也是一种涉及三维空间中物体的心理操作的活动,可以提高羽毛球和排球女运动员旋转三维立方体刺激的能力。