Institute of Psychology and Behavior, Henan University, Jinming Avenue, Kaifeng, Henan Province, China; Key Laboratory of Adolescent Cyberpsychology and Behavior of Ministry of Education, School of Psychology, Central China Normal University, Wuhan, China.
Key Laboratory of Adolescent Cyberpsychology and Behavior of Ministry of Education, School of Psychology, Central China Normal University, Wuhan, China.
Addict Behav. 2024 Jun;153:108006. doi: 10.1016/j.addbeh.2024.108006. Epub 2024 Mar 2.
Previous research has found that individuals with Internet gaming disorder (IGD) show different patterns of social function impairments in game-related and real-life social contexts. Impaired social reward processing may be the underlying mechanism according to the Social Motivation Theory. Thus, in this study, event-related potentials were recorded from 24 individuals with IGD and 24 healthy gamers during a social judgement task. We focused on reward positivity (RewP) elicited by game-related and real-life social rewards, and N170 elicited by game avatar faces and real faces. These indicators were used to explore the neurocognitive mechanism of impaired social reward processing in individuals with IGD and its relationship with early face perception. Results showed that (1) the RewP elicited by real-life social reward was considerably reduced in individuals with IGD relative to healthy gamers. (2) The N170 elicited by game avatar faces in individuals with IGD was larger than that elicited by real faces. However, the N170 was not associated with RewP in either group. (3) The score for IGD severity was correlated with the RewP elicited by real-life social reward and the N170 elicited by game avatar face. In conclusion, the present study suggests that the impaired social reward processing in individuals with IGD is mainly manifested in a decreased neural sensitivity to real-life social reward. Meanwhile, the reduced RewP elicited by real-life social reward and the enhanced N170 elicited by game avatar face might serve as potential biomarkers for IGD.
先前的研究发现,有网络成瘾障碍(IGD)的个体在与游戏相关的和现实生活中的社会情境中表现出不同的社会功能障碍模式。根据社会动机理论,受损的社会奖励处理可能是潜在的机制。因此,在这项研究中,我们从 24 名有 IGD 的个体和 24 名健康游戏者记录了事件相关电位,在一项社会判断任务中。我们专注于由与游戏相关的和现实生活中的社会奖励引起的奖励正波(RewP),以及由游戏头像和真实面孔引起的 N170。这些指标用于探索 IGD 个体中受损的社会奖励处理的神经认知机制及其与早期面部感知的关系。结果表明:(1)与健康游戏者相比,IGD 个体的现实生活中的社会奖励引起的 RewP 显著降低。(2)IGD 个体的游戏头像面孔引起的 N170 大于真实面孔引起的 N170。然而,在两个组中,N170 都与 RewP 无关。(3)IGD 严重程度评分与现实生活中的社会奖励引起的 RewP 和游戏头像面孔引起的 N170 相关。总之,本研究表明,IGD 个体的受损的社会奖励处理主要表现为对现实生活中的社会奖励的神经敏感性降低。同时,现实生活中的社会奖励引起的 RewP 减少和游戏头像面孔引起的 N170 增强可能是 IGD 的潜在生物标志物。