Chang Qianrui, Hao Bin, Fan Cong, Luo Wenbo, He Weiqi
1Research Center of Brain and Cognitive Neuroscience, Liaoning Normal University, Dalian 116029, Peoples R China.
2Key Laboratory of Brain and Cognitive Neuroscience, Liaoning Province, Dalian 116029, Peoples R China.
J Behav Addict. 2025 Apr 7;14(2):817-830. doi: 10.1556/2006.2025.00027. Print 2025 Jul 2.
Existing research on facial emotion processing in Internet gaming disorder (IGD) has focused on single facial expression but little is known about crowd facial emotion (present multiple facial expressions simultaneously) ensemble coding. Thus, this event-related potential (ERP) study aimed to investigate temporal dynamics of crowd facial emotion ensemble coding under interference in IGD.
17 IGD and 17 control group (CG) participants completed a task of extracting mean emotion from crowd facial expressions under emotional interference while electroencephalographic activity was recorded.
The N170 amplitudes elicited by crowd facial expressions in IGD were significantly smaller than in CG. Angry crowd faces evoked larger N170 amplitudes than happy crowd faces in IGD. Happy crowd faces elicited more negative early posterior negativity (EPN) amplitudes than angry crowd faces in CG, while no difference was found in IGD. In the later ensemble coding stage, we found a significant three-way interaction between the group, emotional valence and interference in the frontal negative slow wave component.
IGD participants exhibited weaker ensemble coding ability of crowd facial expressions. They showed an automatic processing bias towards angry crowd faces in the early stage, as well as insensitivity to happy crowd faces in the subsequent selective processing stage during mean emotion extraction. In the later stage, IGD participants failed to actively adopt appropriate cognitive strategies to inhibit interference. This study first provided electrophysiological evidence for the characteristics of crowd facial emotion ensemble coding in IGD and contributed to clarifying how IGD affects social cognition.
现有的关于网络游戏障碍(IGD)中面部情绪加工的研究主要集中在单一面部表情上,而对于群体面部情绪(同时呈现多个面部表情)的整体编码了解甚少。因此,本事件相关电位(ERP)研究旨在探讨IGD患者在干扰下群体面部情绪整体编码的时间动态变化。
17名IGD患者和17名对照组(CG)参与者在记录脑电图活动的同时,完成了一项在情绪干扰下从群体面部表情中提取平均情绪的任务。
IGD患者群体面部表情诱发的N170波幅显著小于CG组。在IGD患者中,愤怒的群体面孔比快乐的群体面孔诱发更大的N170波幅。在CG组中,快乐的群体面孔比愤怒的群体面孔诱发更多的早期后负波(EPN)负向波幅,而在IGD患者中未发现差异。在后期的整体编码阶段,我们发现额叶负向慢波成分在组、情绪效价和干扰之间存在显著的三因素交互作用。
IGD患者表现出较弱的群体面部表情整体编码能力。他们在早期对愤怒的群体面孔表现出自动加工偏向,在随后的平均情绪提取的选择性加工阶段对快乐的群体面孔不敏感。在后期,IGD患者未能积极采用适当的认知策略来抑制干扰。本研究首次为IGD患者群体面部情绪整体编码的特征提供了电生理证据,有助于阐明IGD如何影响社会认知。