Dong G, Li H, Wang L, Potenza M N
Department of Psychology, Zhejiang Normal University, 321004 Jinhua, Zhejiang Province, PR China; Institute of Psychological and Brain Sciences, Zhejiang Normal University, 321004 Jinhua, Zhejiang Province, PR China.
Department of Psychology, Zhejiang Normal University, 321004 Jinhua, Zhejiang Province, PR China.
Eur Psychiatry. 2017 Jul;44:30-38. doi: 10.1016/j.eurpsy.2017.03.004. Epub 2017 Mar 30.
Although playing of Internet games may lead to Internet gaming disorder (IGD), most game-users do not develop problems and only a relatively small subset experiences IGD. Game playing may have positive health associations, whereas IGD has been repeatedly associated with negative health measures, and it is thus important to understand differences between individuals with IGD, recreational (non-problematic) game use (RGU) and non-/low-frequency game use (NLFGU). Individuals with IGD have shown differences in neural activations from non-gamers, yet few studies have examined neural differences between individuals with IGD, RGU and NLFGU. Eighteen individuals with IGD, 21 with RGU and 19 with NFLGU performed a color-word Stroop task and a guessing task assessing reward/loss processing. Behavioral and functional imaging data were collected and compared between groups. RGU and NLFGU subjects showed lower Stroop effects as compared with those with IGD. RGU subjects as compared to those with IGD demonstrated less frontal cortical activation brain activation during Stroop performance. During the guessing task, RGU subjects showed greater cortico-striatal activations than IGD subjects during processing of winning outcomes and greater frontal brain during processing of losing outcomes. Findings suggest that RGU as compared with IGD subjects show greater executive control and greater activations of brain regions implicated in motivational processes during reward processing and greater cortical activations during loss processing. These findings suggest neural and behavioral features distinguishing RGU from IGD and mechanisms by which RGU may be motivated to play online games frequently yet avoid developing IGD.
尽管玩网络游戏可能会导致网络游戏障碍(IGD),但大多数游戏用户并未出现问题,只有相对较小的一部分人经历IGD。游戏可能对健康有积极影响,而IGD则一直与负面健康指标相关,因此了解IGD患者、娱乐性(无问题)游戏使用者(RGU)和非/低频游戏使用者(NLFGU)之间的差异很重要。IGD患者与非游戏玩家相比,神经激活存在差异,但很少有研究考察IGD患者、RGU和NLFGU之间的神经差异。18名IGD患者、21名RGU患者和19名NLFGU患者进行了一项颜色-文字斯特鲁普任务和一项评估奖励/损失处理的猜测任务。收集并比较了各组的行为和功能成像数据。与IGD患者相比,RGU和NLFGU受试者的斯特鲁普效应较低。与IGD患者相比,RGU受试者在斯特鲁普任务执行期间额叶皮质激活较少。在猜测任务中,RGU受试者在处理获胜结果时比IGD受试者表现出更大的皮质-纹状体激活,在处理失败结果时额叶激活更大。研究结果表明,与IGD受试者相比,RGU受试者在奖励处理过程中表现出更强的执行控制能力,以及与动机过程相关的脑区更大的激活,在损失处理过程中皮质激活更大。这些发现表明了区分RGU和IGD的神经和行为特征,以及RGU可能被激励频繁玩网络游戏但避免发展为IGD的机制。